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How to compute linear acceleration in 3D from change in roll, pitch and yaw angles?
We know that if a body is rotating only about $z$-axis along a circle of radius $R$ with an angular rate of $\omega$, then the acceleration of the body in 3D is $a = [0.0\ \ \omega^2R \ \ 0.0]$. Now ...
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Intuition for formula of tangential component of acceleration in general curvillinear motion
In certain problems of plane motion, the position of the particle P is
defined by its polar coordinates $r$ and $\theta$. It is then convenient to resolve the velocity and acceleration of the particle ...