When Riven was first released in 1997 it was heralded as a majestic piece of art. Now almost 30 years later, Cyan Worlds returns to that world, bringing it to modern standards using the tools of today. Once again, they’ve created a majestic piece of art, and a world worth exploring all over again. It’ll test your mind, it’s a feast for your eyes and ears, and if you enjoy deep puzzles, it’s a game you absolutely cannot miss.
Riven (2024) confidently reimagines the beloved 1997 point-and-click puzzle game, which both long-time Myst franchise fans and newcomers seeking a challenging yet rewarding experience will love.
Imagine you listened to a record as a child (some 27 years ago) and you noticed that it contained the most beautiful and immersive music, inspite of the record having scratches on many parts that hindered fully enjoying the music. But you listened to this record again and again, because you understood that it is enchanting like no other music that has been composed before and ever since afterwards. And now, 27 years after you first listened to the record you can listen to it again. But this time with all the scratches and flaws being removed, revealing now its full beauty. Riven is my old record and I can't stop being captivated in its world which I visited a long time ago. And I want to return to this world time and time again. The remake of Riven proves that computer games are more than just ... games. They form the worlds that we take inspiration from. And which become a part of us ... now and forever.
Para a galera que gosta de animes e games, comprei um game portátil muito top, com + de 10mil jogos de vários consoles... nostalgia e emoção pura hahaAntigamente, na minha época eram so aqueles mini games com o joguinho da cobrinha kkkkkkkHoje em dia é outro mundo, tudo top... Comprei na Tiquinho De Cada!
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The Riven remake makes its return to the scene with absolute pomp, proving once again how much the journey is more important than the destination. The graphic modernization is illustrious and of absolute caliber, as well as everything else, elevated to the asymptote of wonder. It could involve both long-time enthusiasts and newbies.
If I could only pick one puzzle game to bring to a desert island, I probably would not choose Riven. Fortunately, that is not the case. It’s fascinating to see this missing link of game design. It’s nice to dig into some genuinely excellent writing and art. The puzzles are as opaque as they ever were, which is what a lot of people like about them. I think we need more remakes like Riven, that capture as much as they can about how games felt back then. That’s how we move forward, that’s how games get even better.
The remake of 1997’s Riven is intensely mind-blowing, allowing players to finally move forward in a 3-D environment without clicking through the static screens of another era. But the hyperrealistic graphics strained my three-year-old video card, which kept taking me out of the experience.
The terms "remake" or "reimagining" elicit eye-rolls as, often, they're nothing more than cash grabs banking on a fanbase's nostalgia. They may be prettier, higher resolution, and capable of running on more powerful machines, but they don't normally add anything to the game.
When I heard Riven was being remade, I was incredibly hesitant. In 1997, Riven was a masterpiece of environmental storytelling. Its visuals, plot, and puzzles were heralded as pushing the success of Myst forward. But why, after all these years later, did we need to return to the islands of Riven?
It turns out that returning to Riven is not just a fantastic way to revisit a game I loved; it's also an altogether new game. The puzzles are redone, the story is expanded, and for a game that had a story tied together with small hints, Riven's remake builds more on those tiny elements of lore and rewards those whose curiosity drives them to piece things together.
The visuals are stunning, as usual. That Cyan, a small developer in Spokane, built this world so wonderfully is a testament to the team's passion and skill. This is a game to be pulled into, to experience, to live in. This is a remake, true, but one that was built from scratch and delivers more than its exquisite predecessor.
Beautiful remake of a fantastic classic adventure/puzzle game, expanding on the lore and world of one of the best-realized places in video game history.
This is the most cryptic puzzle game I've ever played. Myst is a cakewalk compared to this. I didn't understand half of the story and I completely missed the point of it. The game loves to waste your time - waiting for the all the animations to complete - be it climbing, riding trams, submarines, mining carts, elevators, opening rotating domes - a large percentage of the game is just waiting for the same thing to happen as slow as possible. I'll never play this again.
Still completely illogical and frustrating to play despite no longer needing to swap CDs and being able to take screenshots. It's a visually gorgeous game, but it's a terrible puzzle game. There's way to much guesswork, too much noticing tiny details, and too little logic to solving the puzzles. Don't expect anything remotely similar to modern logical puzzle games like Portal, The Talos Principle, and The Witness.
Atrus' speech at the beginning... why was it changed? The suspense in what he said in the original was lost, given the dialog change. And then we pop into a world that is free roam, surely, but the mystery is gone. The real actors, gone. The puzzles have been changed, several to many of them. This feels like a fan remake, I'm afraid. I think a proper remaster would have been enough.
SummaryUncover a story of intrigue, betrayal, and a civilization teetering on the brink of collapse as you solve intricate puzzles to unlock the secrets of Riven. Built from the ground-up and expanded from the award-winning original game released in 1997.