A complex, revolutionary, and engaging fight system paired with a truly amazing and profound story traversed by an insanely deep and customizable team make this arguably the 2nd best JRPG ever behind only it’s Step-Father Chrono Trigger. The reason I say Step Father is because the only thing they really share is a name and a few extremely small links. Its graphics are excellent for the time. The only complaint is that like every PS1 RPG, the load times between fights really adds up. Overall, it’s a Top 30 game of all-time and probably better than the perceived kind of the PS1 era RPG’s- Final Fantasy 7.
With its refreshing design, cool music and engaging storyline, this game has to be one of the greatest RPGs that has ever exited the Squaresoft building.
From the incredible story line to the combat system to the great visuals to the overall feel of the game, players will get the sense of how much of an impact a game like this can have.
While paling in comparison to its celebrated predecessor, "Chrono Cross's" great character design and intriguing combat system ensure that the game is anything but the misfire it could so easily have been.
El mejor rpg que he jugado en mi vida, aunque si que es verdad que es necesario jugar chrono trigger primero para disfrutar de este juego al máximo. Impresionante.
An artistic and classic masterpiece, definitely one of the greatest and most mysterious video games I’ve ever played. The world of Chrono is beautiful.
Never mind the fact that this game is meant to be a sequel to Chrono Trigger. It's still a rather disappointing experience. Even if you were to try to count Cross as its own game, its blatant, though rare, references to Trigger make it hard to do so; it's incredibly distracting. Its story falls flat due to two things: its needlessly complicated plot and lack of focus on characters. The producers of Cross must have underestimated just how attached players had become to the characters of Trigger; the characters felt real and players felt they could relate to them. This is what kept its simple plot alive. Cross, however, trades this off for a plot that starts out interesting but ends up falling over itself and stuffed down the player's throat.
The gameplay is somewhat engaging, though not very balanced between player and AI. The stamina and percentage mechanics are neat concepts, but the battles usually feel easy. Combine this with a magic-grid system for 45 different characters and you have something that is, like the story, needlessly complicated and tedious.
The game does deserve to be praised for its presentation: this is probably the best looking PS1 game. Add to that a stunning and fitting soundtrack and the game suddenly becomes something worth playing at least once. Overall, Chrono Cross attempts to stand proud with it's older brother, as well as with other JRPGs, but utterly fails.
This game wanted so bad to be Chrono Trigger... it fails, badly. This game is ok... you won't try to claw your eyes out while playing it... but it fails horribly as a sequel to one of the best RPGs in all of gaming.
This game is not the classic people make it out to be. It tries a bunch of new things that none work very well. You can only have three characters, only about 6 matter to the story, and there are 44 of them in total. RPGs are supposed have great character development, this has one of the worst character developments in any RPG, that and the level system with the stars is lame and uninspired. The story is not easy to follow and jumps all over the place. I'll take quality characters even if it is a small core cast over a character cast that's this big and shallow any day. Pass on this, it wasn't great in 2000, and still is nothing to write home about.
SummaryFeaturing a storyline developed by the creator of Chrono Trigger and Xenogears, Chrono Cross has been christened the "Best RPG Creation" by its development team. With multiple scenarios cast along a single story thread, and many different endings, each replay can result in an entirely new adventure. In addition, a brand new bat...