Vex

Published by Van on
Supported MCreator versions
2023.3
2024.1
Tags / plugin type
Global triggers
Procedures
plugin icon
Downloads:
988
Upvotes: 10
About the plugin

If you need anything, contact me on discord (zsvan), otherwise I don't really check forums.


Vex adds some niche procedures and global triggers.

 

Forge 1.20.1 / Neoforge 1.20.4 triggers:

  • Entity dying xp drop event (cancellable)
  • Entity dying item drop event (cancellable)
  • Enderman anger (cancellable) (works a bit differently than it sounds, basically you can make anything cancel the event like pumpkin helmet does)
  • Baby entity spawns
  • Equipment slot changes (mainhand, offhand, head etc. - slot for now can be gotten in string form)


Forge 1.16.5, 1.19.2, 1.19.4, 1.20.1 + Neoforge 1.20.4:

spawn tamed entity procedure

Forge 1.19.2:
damage_procs
 

Example how to use LivingDropsEvent to cancel item dropping from entity:

procedure

And code used in the custom code snippet:

        for (ItemEntity itemEntity : ((LivingDropsEvent)event).getDrops()) {
            ItemStack itemStack = itemEntity.getItem();
            if (itemStack.getItem() == dontDrop.getItem()) {
itemEntity.remove(ItemEntity.RemovalReason.DISCARDED);
            }
        }
Project members
Developer
License
GNU General Public License version 3 (GPLv3)

Plugin downloads
2024.1 (Forge 1.20.1, Neoforge 1.20.4) - Vex-1.3-b.zipUploaded on: 06/29/2024 - 17:39   File size: 10.95 KB
Outdated (Forge 1.16.5, 1.19.2, 1.19.4, 1.20.1) - Vex-1.2.2.zipUploaded on: 10/11/2023 - 16:21   File size: 13.72 KB

Comments

How to make a baby for custom entities? When I consent to the processing of my personal data, "you have selected an external trigger that does not provide the following dependencies:entity"

Hello, I was hoping to see if it were possible to get a procedure that changes an overlay width / height?

I miss the "armor change" global procedure, easily the most useful thing in this plugin and it sucks it's not being developed anymore :/

nevermind... it does not, now my gradle is corrupted (thats what mcreator says... not sure if thats true, and when i tried to clear it it just... didnt work) so uh... dont use this on 2023.4

if you wanna use this on 2023.4, it MIGHT work, as i have seen a few plugins for 2023.3 that work for 2023.4, but backup your workspaces

for 1.20.1 maybe one that adds a field that detects things for example the locate command has a thing when you go to biomes the biomes even modded biomes appear maybe something like that for example i am making a mod where you can tp to dimmensions but it would be nice to have a list that i can sellect then push tab to chosse that

a global trigger to detect when a player change item in the main hand

Procedure that makes the player perform the use animation for x amount of ticks. Goat horns, shields, food, etc.

could you add a procedure that measures the point a and point b when ray tracing and turns it into a number so it basically measures the nearest block being looked to the origin (the head)

a procedure to check if a player has an item with a specific word in it like checking for iron items for example

Can you make a global trigger that detect when the player head is submerged in water