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Posted by: ValX
File description: DOWNLOAD OFF OF MODRINTH OR CURSEFORGE ABOVE, PLEASE!!!
File size: 311 bytes
Total download count (all mod files): 31
Mod changelog:

PLEASE DOWNLOAD FROM MODRINTH!!  https://modrinth.com/mod/glowroot
OR FROM CURSEFORGE!!! https://www.curseforge.com/minecraft/mc-mods/glowroot

 

Changelog 1.0.6:
- Edited many of the ids of items/blocks, and names accordingly. Ex: Glowroot Dust/Crystal - Chrysoprase Dust/Crystal.
- Glowrooted Stone is now bonemealable.
- Many tags have been added to the mod to allow for more compatability. Join discord for them.
- Added in Glowrooted Smooth Basalt and Glowrooted Calcite
- Added in Blocks of Chrysoprase and Budding Chrysoprase.
- Added in Chrysoprase Buds/Crystals (obtainable only via gr pickaxe)
- Glowroot Goggles have received a massive update. Wearing them will not only apply a green night-vision like overlay, but in the upper left corner it will display the light level of the block you are at. Holding a Glowrooted enchanted item will display a bar that extends from it, that will display how much durability is being given/taken based on the enchantment.
- Endermen, if having the dazzled effect, can not teleport, and will not aggrow if you look at them.
- Light Detectors have been reworked again with a texture change and bug fix.
- The biome has been given its official biome music. It is quite eerie.
- All robot-type mobs, such as hermits, golems, and quadcopters now have robotic sound effects, for death, being hit, and idle sounds. Hermits have a unique step sound.
- Completing any advancement from the mod will play a unique award sound effect.
- Looking at any basic glowing mob, specifically a glowfish, glow squid or a baby glow squid will give you dazzling that increases. It will also make you force-look at them.
- Added in the Glowroot Prism, a new item that has the glowrooted enchantment. Right clicking will make it shoot out a glowing beam of particles that deal damage and give dazzling to its target. It has natural piercing aswell.
- Added in the Glowroot Drill Head.
- Glowroot Golems have been entirely changed in almost every functionality. They have a complete model re-change to be more stylistic and creative. 
- Glowroot Golems can now be tamed by players with glowroot vines, or leaves/petals.
- Glowroot Golems are now hostile mobs. 
- Glowroot Golems have higher knockback resistance , health, experience drop, speed, tracking speed, and attack strength/knockback.
- Glowroot Golems can not breed.
- Using a Glowroot Drill Head, you can right click a Glowroot Golem to apply a drill onto it’s forehead! Clicking a new keybind, R, (changeable in controls,) will activate the drill, allowing you to mine blocks while cruising on your golem.
- Added new geodes will naturally generate that contain Chrysoprase blocks/crystals, like amethyst geodes.
- Increased the feature generation of stone being replaced by glowroot stone.
- Glowroot TNT can now also be activated via Chrysoprase crystals. In doing so, it will have increased explosion damage, particle spread, and dazzled emit radius.
- Added Artificial Rune blocks. These blocks can activate a glowroot functional block from ANY side.
- Edited and added some new advancements.
- Added 4 new plant blocks, including Glowroot Paeonias, Ferns, Alliums, and Dandelions.
- Buffed the Glowroot Quadcopter’s attack movement speed again by another 125%.
- Fixed the bug of Glowroot Nodes not taking up your flora item when right clicking.
- Riding a Glowroot Golem no longer makes you take fall damage like before.
- Glowlights now function in the offhand aswell, instead of only mainhand.
- The creative tab logo has been changed from the root vines to the actual mod logo.
- Retextured many blocks and flowers, mainly Glowroot Bricks, Tall Weeds, Artificial Blocks, etc... (this also includes most of the item textures.)
- Added the Glowroot Drill, a new tool that can mine multiple blocks in one swing. It mines in a 3 by 3 cube.
- Structure for the glowroot node has been re-created, along with different generation patterns.
- Hermit now have temporary attack ai similar to that of a spider, (is delayed towards future updates, preferrably 1.0.7.)
- Added in new alarm blocks, (with an off and on state.) They don't function in this update, but will in 1.0.7.
- Emitter Flask still held off till 1.0.7 (sorry)

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