Cubic Combat Simulator

Published by ImSeyo on
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Downloads:
360
Upvotes: 17
Project status
Stable
Modification type
Supported Minecraft versions
1.20.1

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THIS MOD IS COMPLETELY INSPIRED BY THE POPULAR GAME "Totally Accurate Battle Simulator (TABS)" AND IS A TRANSFER OF THIS GAME TO MINECRAFT. I STRONGLY RECOMMEND THAT YOU FAMILIARIZE YOURSELF WITH THIS GAME BEFORE GETTING ACQUAINTED WITH THE MOD. THIS MOD IS NOT PART OF SURVIVAL, YOU CAN TRY OUT THE MOD ONLY WITH CREATIVE (or using cheats). NEED GECKOLIB!

 

Have you heard about the Totally Accurate Battle Simulator, in which you need to arrange battles between red and blue warriors? Now I want to ask you - have you heard of at least one mod that transfers TABS to Minecraft? At least I'm not. In that case, I present you my mod:

 

Cubic Combat Simulator mod (CCSM) is a mod about the war between blue and red dummies, the so-called "units". Each unit has a special model, texture, characteristics and abilities. Here you can create armies of warriors and compete between friends, as well as be creative in creating your own maps.

This mod has:

  • Russian and English localizations
  • More than 50 units with their factions
  • Unique blocks & items
  • Many functions
  • And much more!

This mod completely copies the game "Totally Accurate Battle Simulator", created by Landfall. Before playing with Cubic Combat Simulator mod, I highly recommend trying TABS. The mod is not confirmed by Landfall!. This mod only works using cheats or creative mode. This is not a survival mod. The mod requires a library (additional mod) GeckoLib

This mod has its own wiki created on the fandom website. Here you can familiarize yourself with the entire mod, since the information does not fit on this page:
Cubic Combat Simulator wiki

 

Version status:
✔️ - Stable version is supported/contains all functions;
❌ - Not supported/may contain bugs/some functions are missing;

 

✔️ 1.20.1 [Forge]
❌ 1.19.x [Forge/Fabric]
❌ 1.18.x [Forge/Fabric]
❌ 1.17.x [Forge/Fabric]
❌ 1.16.x [Forge/Fabric]
❌ 1.15.x [Forge/Fabric]
❌ 1.14.x [Forge/Fabric]
❌ 1.12.x [Forge/Fabric]

 

Permissions and FAQ:

Q: When I log into Minecraft, I get an error message, what should I do?

A: Maybe you haven't installed the Geckolib library. The mod won't work without it

Q: Where do you create this mod?

A: I don't know how to program, so I use the MCreator application to create a mod, which allows me to build a mod without programming. In addition, I use Blockbench to create models and the Geckolib plugin to create animations

Q: Will you port the mod to older versions/for Fabric?

A: Only if it is possible. After porting, there are often a lot of incorrigible errors for my mod

Q: I found a bug, where should I write so that you notice my message?

A: Just let me know in the comments on the MCreator or Curseforge pages

Q: I noticed your mod on another site (not MCreator and Curseforge), are you its owner?

A: No, I posted my mod only on MCreator and Curseforge sites, the rest are not mine

Q: Why are updates taking so long to come out?

A: In most cases, this is due to the fact that I lose interest in mod development and take a long vacation. Also, sometimes it may be due to the fact that I add a lot of complex features

Q: Can I use your mod in my videos?

A: Yes, of course

Q: Can I upload your mod to my website?

A: You are allowed to use this mod in your videos if the download link leads here or to the MCreator website with the page of this mod

You can also support me with a donation by clicking on this link

Modification files
CCSM-0.5.3_1.20.1.jar - CCSM 0.5.3-1.20.1Uploaded on: 06/28/2024 - 09:57   File size: 5.67 MB
Changelog

UPDATE 0.5.3:


NEW

–/ccsm units move red/blue/all [number]
This command works the same way as //move in WorldEdit. The units of a certain team can move a certain number of blocks depending on the direction of the player (up/down/forward)

–/ccsm rules winner red/blue/both run [any command] 
This command allows you to execute any command after a certain team wins. This command replaces the Check Block with the Team Victory Detection mode. After entering "run", you will not have a list of all available commands, so you will need to enter everything yourself, or write the command separately, copy and paste it after entering "run"


BUG FIXES

1. Fixed bugs related to unit attacks
2. Fixed bugs in the automatic saving and loading of the unit squad
3. Fixed a bug where the Bard killed enemies instead of running away from them
4. Fixed a bug that caused the blue Scarecrow to kill itself
5. Fixed a bug that caused units blocking projectiles to take damage anyway
6. Fixed a bug that caused the Jarl's Ice Arena to not disappear after re-entering the world
7. Fixed a bug where the shells of the blue Da Vinci Tank did not cause damage to red units
8. Fixed a bug (flaw) that could cause the Mammoth to change directions while running
9. Fixed a bug where heavy units could fly high with Balloon Archer's balloon
10. Fixed a bug that prevented the Da Vinci Tank rotation animation from playing


CHANGES

1. Removed "Invincible Frames" after a projectile attack
2. The cooldown of the Bone Mage has been increased from 5 seconds to 9 seconds
3. The balance of all units has been changed. Now all units have the same amount of health and damage, but 4 times less than in TABS For example, the King used to have 100 hp, but now he has 579 hp (as in TABS, but 4 times less)
4. Now the Halfling will be able to jump 1 time in 8.5 seconds
5. Harvester's, The King's attack animation has been changed
6. Now the Headbutter can make jerks by attacking with its head, just like in TABS
7. Projectiles hitting Hay Baler will deal 3 times less damage to it
8. Now Zeus projectiles (thunderbolts) can pierce units an infinite number of times when hitting an enemy unit (previously there were a maximum of 2 thunderbolts)
9. Now Zeus projectiles (thunderbolts) will not pierce an enemy with a width or height of more than 2.6 blocks
10. The behavior of the Ice Archer's arrows has been changed. Units with a health of 34 or lower will be able to withstand at least 2 ice arrows before they die from freezing on the next shot. Units will be able to survive another Ice Arrow with each increase in health by 11; for example, a unit with 35 hp can withstand up to 3 ice arrows, and on 4 arrows it will die. If another arrow does not hit the unit within 15 seconds after the Ice Archer's arrow hits, the effect will reset
11. Now the Berserker can make super jumps every 15 seconds. At the moment of the jump, the Berserker is invulnerable to any damage
12. The Minotaur now has the "Minotaur Charge" ability, which allows him to run into enemies every 15.5 seconds, dealing them 20-40 points of damage
13. Now the Jarl can summon the Ice Arena only if enemies are present next to him
14. Now the Jarl's Ice Arena throws enemies into the air when it appears, as well as deals 1 unit of damage and slows down enemies during its action
15. Now the Mammoth makes a dash back before using the Mammoth Charge ability, which allows you to make a long dash forward, simultaneously inflicting head damage to enemy units
16. The maximum total cost of units no longer has a limit, now it can be equal to ∞
17. Fixed projectile blocks on three units: 
 - The Samurai can now deflect 1 projectile before it takes a cooldown of 1 second to deflect another
 - The Giant Samurai can deflect 3 projectiles before it takes a 4-second recovery time
 - The Shogun can deflect 20 projectiles, after which it will take a 3-second cooldown to deflect another 20
16. The Monkey King's clones are immune to damage and will disappear only 3 seconds after spawn
17. Now the Monkey King can make long jumps every 5 seconds. When jumping, the Monkey King is invulnerable to any damage
18. Now, when spawning clones of the Monkey King, units nearby are pushed in different directions
19. Now the Da Vinci Tank can deal damage to enemies that touch the Da Vinci Tank

How to get TABS for free but payed at the same time (as in minecraft being payed but the mod is free :skull:)

Deservedly so! 👍
I also dream of getting into the "mod of the week" 👀

This is a great mod! However could you please put on a picture of a battle in the mod. I just need to see what I'm going to play before I use it. Thanks in advance:)

Congratulations for winning Mod of the Week :)

Your mod was also promoted on our official subreddit (https://www.reddit.com/r/MCreator/) and Twitter page (https://twitter.com/PyloDEV).

There will be no updates in the near future, as I have lost a lot of files from the mod and am gradually restoring them.