Making Structures check for other structures before spawning?

Started by Chemistry101 on

Topic category: Help with modding (Java Edition)

Last seen on 19:51, 26. Jun 2024
Joined May 2024
Points:

User statistics:

  • Modifications:
  • Forum topics:
  • Wiki pages:
  • MCreator plugins:
  • Comments:
Making Structures check for other structures before spawning?

I am curious if there is a way to make structures search for other structures before they spawn. One thing that annoys me when I use structure mods is having different structures build into other structures. I think it would be a great idea to have it when a structure generates it looks for structures near where it would spawn if there is a structure such as a Village or something that it would not spawn at that location. I am attempting to add walled villages that have villagers, zombies, skeleton, and other things and i do not want them blocking other structures that might spawn in its place. It is my goal to have wall capitals, ranch houses, wheat, potato, carrot , and beet farms in plains. Wood cutter cottages in forests, and towers full of zombies, pillagers, skeletons, Blazes, that's and spiders in the mountains and hills. I am more concerned about vanilla structures as once i have made my own structure mod i will likely not use other people's anymore.