This plugins for 1.20.1, 1.20.4 add a ton of features !
"1.16.5" Has been stoped
Like:
“bloc Iterator” “Convert to block” “For each block” “results_id” “Block has tile entity” “Show custom name” “Set glowing entity” “Set invulnerability entity” “HTTP Request and get HTML element by ID”
FOR 1.16.5 ONLY : If you use the procedure block “HTTP Request and get HTML element by ID” you need to use the mod JSoup out MCreator, for mcreator, you don't need this mod, IT'S JUST FOR OUT MCREATOR
Use this links to download the JSoup mod or see below in the plugin installation
Other mod you can use :
Ericonomy - A mod for economy system
Erilog - A mod to log everything !
EriniumRank - A mod to log everything !
Changelog
1.2.3
Reworked existing code
Fix issue with EriniumRank
Don't forgot to see google docs to see all blocks ! with someone an example
1.2.4
Now, all hashmap get will return Object
Add get Object as String, Boolean and Double
Don't forgot to see google docs to see all blocks ! with someone an example
1.2.5
Added - Move entity by vector by his direction
Don't forgot to see google docs to see all blocks ! with someone an example
1.2.6
Added - Get direction from POS to POS
Added - Get distance from XZ to XZ
Added - Erinium Rank : has permission
Don't forgot to see google docs to see all blocks ! with someone an example
1.2.6B
The entity block on the EriniumRank procedure are now usable !
Don't forgot to see google docs to see all blocks ! with someone an example
Comments
I have a suggestion:
How about adding a procedure that allow us to add text to things? It would be something like:
"Render [string or lang key] on the face [north/south/east/west/up/down] of the [block/blockentity] block at [x, y, z offset] with the rotation [x, y, z or other procedure] and with the size of [number]"
OR
"Render [string or lang key] on the face [north/south/east/west/up/down] of the [item] on the player's hand at the [x, y, z offset], the rotation of [x, y, z or other procedure] and with the size of [number]"
And then, when we use it, the text would render on top of the selected face of the block or item with the selected formatting options.
And then you could also add procedures for us to control the text formating as well, like:
"Set the size of the [string or other text procedure] to [number or other number procedure]"
"Set the color of the [string or other text procedure] to [color or other procedure]"
"Set the location of the [text] to be at [x, y offset] on the [selected face] of the [block or item] model."
"Get the rotation/orientation of [block or item model] at [blockpos or player hand]"
Hello, is it possible to create a procedure that changes the size of an overlay?