Marylia Gutierrez

Toronto, Ontario, Canada Contact Info
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https://www.marylia.dev/

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Experience & Education

  • Grafana Labs

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Publications

  • Study of Guessability method in a game for multitouch screen

    IEEE Xplore Digital Library

    One of the elements of an application for touch-based devices is the vocabulary of gestures. There are methods for creating a vocabulary of gestures that are intuitive and considered ergonomically good. In order to assess the quality of one of these methods, a test with the Guessability method was performed using a game for multi-touch screen. The test showed the potential of this method being generic enough to work with different sorts of applications, allowing a great amount of freedom in its…

    One of the elements of an application for touch-based devices is the vocabulary of gestures. There are methods for creating a vocabulary of gestures that are intuitive and considered ergonomically good. In order to assess the quality of one of these methods, a test with the Guessability method was performed using a game for multi-touch screen. The test showed the potential of this method being generic enough to work with different sorts of applications, allowing a great amount of freedom in its execution. Yet, this freedom brought along some problems which must be taken into consideration or modified before using the Guessability method.

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  • Evaluating Paper Prototype for Tabletop Collaborative Game Applications

    Entertainment Computing – ICEC 2013 / Springer

    Identifying the natural gestures for a tabletop application is one of the most challenging tasks developers must accomplish in order to achieve a good system user interface. This problem is even more difficult in a collaborative environment. Cooperative Gestures allow richer interaction and must be evaluated when designing a new multi-user tabletop interface. In this paper we present the use of paper prototyping to analyze user interaction on a tabletop collaborative game application. Our…

    Identifying the natural gestures for a tabletop application is one of the most challenging tasks developers must accomplish in order to achieve a good system user interface. This problem is even more difficult in a collaborative environment. Cooperative Gestures allow richer interaction and must be evaluated when designing a new multi-user tabletop interface. In this paper we present the use of paper prototyping to analyze user interaction on a tabletop collaborative game application. Our results show that it is possible to extract natural gestures for an application using this technique, regardless of some limitations.

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Languages

  • English

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  • Portuguese

    Native or bilingual proficiency

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