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Dec 1, 2020 at 20:17 comment added supercat I would think that a publisher would be much better served by acknowledging some people have reviewed a leaked and broken copy of the game, but stating that the quality of the broken leaked copy is not indicative of the quality of the actual game, than by trying to stifle such reviews.
Nov 30, 2020 at 12:44 comment added VLAZ @user6726 usually "leaking" software is when an unauthorised copy is produced. In the context of game development, an employee might get a copy of the software and distribute it before it's complete or without any official plans for such thing. The employee might be acting maliciously or negligently here. The same could also happen if an unauthorised party gains access to the facilities. It's usually not a reverse engineered code or data mined information but actually giving away the actual data.
Nov 29, 2020 at 19:13 comment added David Siegel I suppose that by "leak" was meant "to transmit a copy without authorization, probably over the internet". I take your point about possibility vs assumption.
Nov 29, 2020 at 18:52 comment added user6726 It doesn't assume it, it opened the door to that possibility. It's up to the plaintiff to prove that the author actually installed and played the game, that it was unauthorized, and so on. The question is extremely open-ended as far as the facts are concerned (what the heck does it mean to "leak" software?).
Nov 29, 2020 at 18:25 comment added David Siegel This answer seems to assume that the reviewer is the person who made an unauthorized copy of the game and installed it without permission. But if a third person made the copy and showed it to the reviewer, that person, and not the reviewer, would have committed infringement. In any case the issue of economic harm would need to be addressed in any such suit. Note that statutory damages for unregistered works are limited by 17 USC 412.
Nov 29, 2020 at 17:23 comment added Sir Jobo But what about this scenario: the game that got leaked was really buggy because it wasn't finished, so it had a lot of defects, and now that people will review it badly based on the buggy leaked material (which is NOT the finished product), it will have a detrimental effect to the sales of the finished product, since the people will likely remember the low scores from the review of the buggy leaked game. So wouldn't they, in this case, directly affect your sales and the market for your game?
Nov 29, 2020 at 16:57 history answered user6726 CC BY-SA 4.0