I oftenfrequently hear on the news about enforcement of patent infringements being enforced on physical products -, such as differentvarious types of wrenches, machinery, and toys.
However, I cannot recall an instancea situation where an online business has been sued afterfor creating a pretty muchproduct that is almost identical to another product. For instance, a particularly gregarious example of this (in my opinion), isin the case of video game app offerings for phones. Whenever, whenever a new trend is foundemerges, a wavemultitude of seemingly endless copycats alwayscopycat products seem to follow.
At firstInitially, I thought itthis was just due tobecause the rate of the ripoffs (e.g. the copyright holder/original creator ofis so high that the genre beingoriginal creators are unable to file claims as fastquickly as new ones pop up)copies appear. However, I have also see hugeobserved that large corporate groups, such as "Ketchapp"Ketchapp and "Voodoo" whoseVoodoo, often have entire portfolios more or less consistconsisting of slightly alteredmodified versions of popular products created by competitors.
HowIt is difficult to understand how this is feasible? And why does, and copyright law for digital services, in general, seem so much more impotent seems to be less effective than it'sfor physical counterpartproducts. KeepPlease keep in mind, I am not from a legal background. Just and am simply curious, that's all about this.