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Dev snapshot: Godot 4.3 beta 3
We are nearing the end of the beta phase for Godot 4.3, which is shaping up to be a very solid release, solving a lot of pain points.
We are nearing the end of the beta phase for Godot 4.3, which is shaping up to be a very solid release, solving a lot of pain points.
Proudly display your support on our community platforms.
We are now at the Release Candidate stage, finalizing everything so that we can release 3.6-stable for all users.
We want to learn more about the Godot community, understand who the users of the engine are, and find out how we can better support you.
Godot will be present at gamescom latam once again: meet contributors and fellow gamedevs at the booth, or sign up to our very own party!
Godot 4.3 is in beta, and progressing well towards stable. This beta 2 fixes many critical issues reported by testers of the previous snapshots.
GodotCon 24 will take place on the 12+13th of October in Berlin, Germany. The first batch of tickets as well as the call for speakers and exhibitors just went live. Sponsors welcome.
In Godot 4.3, a large number of animation features have been reworked since 4.0, so it's time to migrate your animations.
Godot 4.3 is ready for broad testing as we finalize the release.
With single-threaded builds and sample playback, it's now easier than ever to export your game to the Web with Godot 4.3. And more!
This beta represents feature freeze for 3.6. We will now concentrate on bug fixing until we reach stable.
The last dev snapshot for 4.3 before feature freeze is a big one after 6 weeks of work!
We are breaking compatibility for some custom shaders. Here is why.
The collaboration with Google and The Forge has concluded successfully!
It's been a while since our last update for the 4.2 and 4.1 branches, but the wait should be worth it!
Last round of release candidates for the upcoming maintenance releases.
We have returned from the Game Developers Conference (GDC) in San Francisco, so let's talk about it!
A new node is on its way to help with parallax in 2D.
Sneaking one more dev release in for testing before the team heads to GDC!
Another round of release candidates for Godot 4.1.4 and 4.2.2, just before we head off to GDC!
Like we announced a while ago, the team is preparing to head over to the US for this year’s GDC. We will have a booth on the expo floor, and would love to welcome you there!
Another 4.3 dev release means that many more fixes and improvements are on their way!
Say goodbye to placing barriers, hello to the new acyclic graph
We are excited to announce that the Godot Engine will attend the 2024 Game Developers Conference (March 18-22).