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inMCreator (press backspace or delete to remove)instead of making 2 options to say whether the effect is bad or beneficial, it would be better to make a selector like
in the image and like I did in this PR
image
For the MCreator Changelog:
- Reworked ...
changes FV
Spectrall368
- 21
- Opened on May 25
- #4864
This PR adds cures to potions:
image
For the MCreator Changelog:
- added a new parameter to potion effect, the cure
new feature
Spectrall368
- 29
- Opened on May 25
- #4863
This PR ports the remaining placements, with no changes needed
AlsoSomeoneElse
- 1
- Opened on May 22
- #4856
This is a concept I have for a loot table overhaul. I could not find anywhere else to submit this. I know this is far
off because of 1.20.6 porting, and this is just a concept, but what do you think of ...
Mipppy
- 2
- Opened on May 22
- #4855
Alternative fix for #4850, originally provided by @Mipppy. Still not sure if this is safe to do so waiting for feedback
from @AlsoSomeoneElse.
Original issue report: https://mcreator.net/forum/106636/cant-place-item-frames-custom-stairsslabs ...
bug
community review
KlemenDEV
- 4
- Opened on May 21
- #4854
Does what the title says. This adds an extra field onto ranged items, which lets you specify the accuracy of the
projectiles shot out. I tested it to oblivion so I don t think it breaks anything.
stale
Mipppy
- 27
- Opened on May 20
- #4852
This PR ports state providers, int providers and some placements. Int providers no longer wrap their fields in a value
object, so they appear like they were deleted/added
AlsoSomeoneElse
- 1
- Opened on May 20
- #4851
By removing the .dynamicShape() when creating blocks, this allows for item frames, buttons, etc to be placed on them
again. Bug. As far as I could tell through testing, this did not affect anything else. ...
bug
Mipppy
- 7
- Opened on May 19
- #4850