Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Soft particles #11589

Open
korner-brazers opened this issue Jun 22, 2017 · 2 comments
Open

Soft particles #11589

korner-brazers opened this issue Jun 22, 2017 · 2 comments

Comments

@korner-brazers
Copy link

Hi guys, I was looking for soft particles for my project, but I did not find anything on that.

Having spent a little time and energy, I still managed to make soft particles and decided to suggest introducing it into the library as a plug-in or something like that.

All the code and how it works I wrote here.
https://discourse.threejs.org/t/soft-particles-render/504/3?u=korner

It would be cool if you could do so

material.soft = true;
material.softDistance = 50;

But the problem as I understand that it will be necessary to constantly render the texture of the depth.
It is possible to make a condition for rendering

renderer.softRender = true;

I think there is little change, you can add it to the library :)

@mrdoob
Copy link
Owner

mrdoob commented Jul 27, 2017

This is very nice! Would you like to do a PR?

@Este-Crowned
Copy link

Well it's been 7+ years and this would still be very useful, there are no already implemented alternatives so far afaik.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
4 participants