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Hi guys, I was looking for soft particles for my project, but I did not find anything on that.
Having spent a little time and energy, I still managed to make soft particles and decided to suggest introducing it into the library as a plug-in or something like that.
But the problem as I understand that it will be necessary to constantly render the texture of the depth.
It is possible to make a condition for rendering
renderer.softRender = true;
I think there is little change, you can add it to the library :)
The text was updated successfully, but these errors were encountered:
Hi guys, I was looking for soft particles for my project, but I did not find anything on that.
Having spent a little time and energy, I still managed to make soft particles and decided to suggest introducing it into the library as a plug-in or something like that.
All the code and how it works I wrote here.
https://discourse.threejs.org/t/soft-particles-render/504/3?u=korner
It would be cool if you could do so
But the problem as I understand that it will be necessary to constantly render the texture of the depth.
It is possible to make a condition for rendering
renderer.softRender = true;
I think there is little change, you can add it to the library :)
The text was updated successfully, but these errors were encountered: