Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Don't cache render target copies for shader blending, only cache copies for overlap #17452

Merged
merged 1 commit into from
May 11, 2023

Conversation

hrydgard
Copy link
Owner

Fixes #17451, while also keeping the Dante performance fix from #17032.

Of course, it's possible that something else could slow down now... But hopefully not. This could also fix other problems.

…es for overlap

Fixes #17451, while also keeping the Dante performance fix from #17032.

Of course, it's possible that something else could slow down now... But
hopefully not. This could also fix other problems.
@hrydgard hrydgard added the GE emulation Backend-independent GPU issues label May 11, 2023
@hrydgard hrydgard added this to the v1.15.4 milestone May 11, 2023
@hrydgard hrydgard marked this pull request as ready for review May 11, 2023 10:06
@hrydgard
Copy link
Owner Author

Getting it in, so it at least gets some minimal testing until Monday. Should be very safe though.

@hrydgard hrydgard merged commit 55c1c48 into master May 11, 2023
@hrydgard hrydgard deleted the shader-blend-dont-cache branch May 11, 2023 11:23
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
GE emulation Backend-independent GPU issues
1 participant