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    I usually use it in conjunction with Run and Gun in order to use it at point blank range. If used against a berserker while your assault soldier has the close range combat perk, you will actually get three shots against the berserker that turn.
    – SaintWacko
    Commented Oct 18, 2012 at 13:15
  • @SaintWacko cheeky, I like it. Do you need to be more than 4 tiles away for it to work? I usually rely on extreme crit bonuses for adjacent enemies.
    – kotekzot
    Commented Oct 18, 2012 at 13:24
  • I suppose it would work outside 4 tiles if the berserker's post-attack dash takes them within 4 tiles of the soldier. I usually do it point blank, though, just to be safe.
    – SaintWacko
    Commented Oct 18, 2012 at 13:57
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    FYI, if you select "Rapid Fire", but target dies with first shot, the "Rapid Fire" has zero cooldown.
    – vartec
    Commented Oct 18, 2012 at 14:22
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    The other thing to note is that if the enemy is behind destructible cover, two shots gives you a better chance of knocking it down than just one - in fact, missing might give you an advantage in this case.
    – agent86
    Commented Oct 18, 2012 at 15:51