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  • For a custom chicken entity, it's possible to recreate the wing animation by ignoring the wing_flap variable and instead using the following inside custom_chicken.animation.json: "animation.custom_chicken.general": { "loop": true, "bones": { "wing0": { "rotation": [0, 0, "(1 - query.is_on_ground) * Math.cos(10*query.vertical_speed) * Math.cos(10*query.vertical_speed) * 90"]}, "wing1": { "rotation": [0, 0, "-(1 - query.is_on_ground) * Math.cos(10*query.vertical_speed) * Math.cos(10*query.vertical_speed) * 90"] } } } Commented Jun 30 at 21:49