Timeline for What was the first game to intentionally use letterboxing to indicate a cutscene?
Current License: CC BY-SA 4.0
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Jun 30 at 5:07 | comment | added | benrg | It doesn't look to me like Ninja Gaiden deliberately simulated a widescreen movie. Most images in the cutscenes are either small with huge borders on all sides, or are letterboxed but extremely wide (>4:1). I assume this was to save ROM space and not to simulate a super-widescreen movie (the widest common movie aspect then and now is 2.39:1). There are a few letterboxed ~1.5:1 aspect images, but that's narrower than most '80s movies, and it's identical to the aspect ratio of the level itself during play – the only difference is the status bar isn't shown and the image is centered vertically. | |
Jun 29 at 15:32 | history | edited | TreeSpawned | CC BY-SA 4.0 |
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S Jun 29 at 15:30 | history | suggested | CommunityBot | CC BY-SA 4.0 |
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Jun 29 at 15:21 | review | Suggested edits | |||
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Jun 29 at 15:02 | comment | added | Hearth | The Castlevania series might have been an influence too, especially Castlevania III with its film-reel "letterboxing". But CV3 was the first one to have what you could call an actual cutscene that had that (it was just a title screen decoration in the first two games and Vampire Killer), and that came out a year after Ninja Gaiden. | |
Jun 29 at 13:16 | history | answered | TreeSpawned | CC BY-SA 4.0 |