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0 votes
0 answers
65 views

How to change the locomotive status from moving in a spline to moving in the next spline when it meets the next rail?

I want to make a train that can move in a curve. I have downloaded a Train Spline Walker unity package. That package can generate a spline, and the train's locomotive will move in the spline with a ...
Duy Hạnh Trần's user avatar
1 vote
1 answer
54 views

How to insert a new control point on 3D cubic Bézier spline, without deforming current shape?

I have a spline generation system using a cubic Bézier algorithm. I created a tool that splits the spline and adds a new point where the user clicked on the spline, but it causes the spline to deform ...
Cyclone's user avatar
  • 41
0 votes
2 answers
302 views

Why do computer graphics applications use piecewise polynomial curves of degree 3 rather than curves of higher-order, say degree 100?

just wondering why is that? can't get my head around it. wouldn't the use of degree 100 be better? I'm really new to this stuff.
zeroflux's user avatar
3 votes
2 answers
4k views

How to remove bezier handle in 3dsmax?

While editing spline, I need to make one of the vertexes to be an absolute corner. I.e. bezier control points should be in zero distance from the vertex. How to do that?
Suzan Cioc's user avatar
2 votes
3 answers
2k views

Tessellating to a curve?

I'm creating a game engine, and I'm trying to define a 3D model format I want to use. I haven't come across a format that quite does what I want. My game engine assumes a shader model 5+ environment. ...
Publius's user avatar
  • 1,493