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0 votes
1 answer
49 views

Is it possible to design character movement system with Bezier Curves?

For context, I'm trying to create a really dynamic and fast character. That can suddenly move slow, fast, zap into places, dash, and hover in place. Say that I want to make a character accelerate a ...
curiousCprogrammer1231's user avatar
0 votes
1 answer
146 views

Determine when object moving along Bezier Curve and an object along a line collide

I have been using the method here to find the intersection between a line and a curve but, I am not too sure how I would go about solving the time for when two objects moving along their respective ...
olie's user avatar
  • 1
3 votes
1 answer
285 views

How to navigate a moving 2d spaceship under newtonian mechanics to a point in space?

I am creating a real-time game where ships move through space using basic laws of motion. The ships move by rotating (instantly for our purposes) to an angle and then firing their engine to accelerate....
Liam D's user avatar
  • 41
1 vote
0 answers
120 views

how can I normalize the speed of a polygon moving over a series of connected quadratic bezier curves with varying lengths?

I am generating a bunch of quadratic curves that are connected together, creating an array of curves, and a function which returns the position on the curve for a given time. ...
patrick's user avatar
  • 209
0 votes
2 answers
159 views

How do I determine the slope of a curve?

I am making a 2D game where the character rides on the curve of a graph. I need to find out whether the player is going uphill or downhill and calculate speed accordingly. The problem is that I am ...
DataPools's user avatar