Luke Olsen

Principal Software Engineer

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Automatic Super Resolution: The First OS-Integrated AI-Based Super Resolution for Gaming

Welcome to the latest innovation in gaming graphics with Automatic super resolution (Auto SR)—the first OS-integrated AI super resolution (SR) technique where your games not only play smoother, but look stunning too! Ready for a quick visual challenge?  Take a glance at these side-by-side images of Borderlands 3 played natively at 1440p...

Announcing WARP preview with Shader Model 6.7 support

The D3D team is pleased to announce the availability of a downloadable preview version of WARP, also known as Microsoft Basic Render Adapter. What is WARP? This software rasterizer is a key component of Windows and is leveraged for rendering 2D and 3D graphics on Windows PCs that don’t have any GPU available or don’t have a suitable GPU ...