Hi everyone,
Today we’re excited to announce the newest Preview Agility SDK v1.715.0, download here.
Since this is a preview SDK, the new features are not in final state and thus only available via Developer Mode within Windows (see the prerequisites section for more). This preview serves as a first look to explore what might be ...
This is the official release of D3D12 Work Graphs, enabling new types of GPU autonomy, originally available as a preview in 2023.
To start, here's what Epic sees:
With the proliferation of GPU-driven rendering techniques - such as Nanite in Unreal Engine 5 - the role of the CPU is trending towards primarily resource management and ...
Work Graphs is now out of preview. See the launch blog here
Contents
Introduction to work graphs
Work graphs are a system for GPU autonomy in D3D12. Given the increasing prevalence of general compute workloads on GPUs, the motivation is to address ...
Contents:
Updated RenderPasses
Minor Vulkan compatibility improvements
PIX support for these features
Download here: Agility SDK Downloads
Updated RenderPasses
Background
RenderPasses are an option for apps to organize rendering commands to be friendly to GPUs that need tile-based rendering to perform efficiently. Ideally...
This minor release contains a fix for a raytracing related threading bug in previous Agility SDK releases. There were intermittent crashes in the runtime for apps doing multithreaded creation of raytracing state objects.