Christian Flock

Hürth, Nordrhein-Westfalen, Deutschland Kontaktinformationen
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Berufserfahrung und Ausbildung

  • Explicatis GmbH

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Projekte

  • Hover Cubes: Arena

    –Heute

    Hover Cubes: Arena is a competitive first-person action jump 'n' run, combining a fast dynamic gameplay (air jumps, wall jumps, dash and slides) and shooter mechanics to reach a whole new level. Be part of a great tournament! Play with or against your friends or challenge other players worldwide.

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  • At Last

    At Last is our Global Game Jam '14 game based on the theme "We don't see things as they are, we see things as we are". Developed in 48 hours. I was in charge of 3d modeling and texturing.

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  • Block Maze

    Block Maze is our Molyjam '13 game based on Peter Molydeux's quoute „Freedom is … freedom can actually be boring, you've got to realize that“. Developed in 48 hours. I was in charge of programming.

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  • Champions of Anteria

    Continuation of The Settlers - Kingdoms of Anteria

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  • The Settlers - Kingdoms of Anteria

    The Settlers - Kingdoms of Anteria is the latest installment in the world-famous building strategy franchise.

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  • Mummy goes home!

    Mummy goes home! is an electronic board game where 2 to 4 players must rescue their mummies from a museum in a horse racing gameplay style.

    We have developed the game for tablet PCs and smartphones controlled by the recently published Dice+. Our audience was players ages 6 and older.

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  • Hover Cubes (Prototype)

    Hover Cubes is a first person jump'n'run in which the player must solve puzzles and overcome obstacles with the so-called Cubegun an its placeable multifunctional Cubes.

    We have developed the game for PC and additional with gamepad controls. Our audience was all players who have penchant for fast puzzle platformers and unusual ideas.

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  • Never Sleep

    Never Sleep is a 2d side-scrolling-game in which a young tiny girl has to cast spells and deal punches against her bad dream's creatures like living nutcrackers or huge disgusting spiders.

    We have developed the game for PC during our first digital-game-semester. Our audience was non-specific and we just followed our favored game idea.

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  • Battle of Antheria

    Battle of Antheria is a classic board game where we adapted the well-known League of Legends. Up to 6 players battle themselves with their champions on a hexagonal battlefield.

    We have developed the game for our very first game project at university and learned a lot about balancing and regulations. Our audience was board game lovers with a heart for strategy.

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Sprachen

  • German

    Muttersprache oder zweisprachig

  • English

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