All Questions
5
questions
0
votes
1
answer
145
views
How can I transform the circular blinn-phong specular into a square shaped highlight?
I am creating a custom shading model in Unreal Engine and I would like to create a square shaped specular highlight, without changing the shape of the light itself.
I tried following the approach ...
1
vote
1
answer
202
views
Specular reflection with different viewing direction where reflection direction and viewing direction coincide
Suppose $P_1$ and $P_2$ two different points on surface. And let
$l$: be the light source direction,
$n$: normal vector
$r$: specular reflection direction
$v$: viewing direction .
In case 1 (at $P_1$...
3
votes
2
answers
2k
views
Phong: Real-time rendering of Metal and Plastic Materials
Using a shader that works like Phong, what would be the difference between painted Metal and plastic?
I seem to remember reading in books years ago, that I no longer have access to, the following:
...
1
vote
1
answer
265
views
Specular exponent spectrum
I read the MTL specification for materials and noticed that the specular exponent Ns must be a scalar value instead of a spectrum. Would a specular exponent with three color channels (i.e. RGB, XYZ, .....
10
votes
1
answer
912
views
Trying to implement Microfacet BRDF but my result images are wrong
I am trying to implement microfacet BRDF model. I am reading Sebastien Lagarde's slides. I implemented formulas to my code but i think result image is wrong.
Yellow is base color of material. ...