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Tagged with specular physically-based
2
questions
0
votes
1
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total internal reflection implementation in pbrt-v3
I've been implementing a path tracer, referring pbrt-v3. However, I'm a bit confused about its implementation. Code is here.
It seems when we sample to do transmission, it tests if it meets a total ...
2
votes
1
answer
1k
views
PBR and Specular Aliasing
I have been following LearnOpenGL.com's tutorials on PBR. Everything makes sense and I wrote up a shader for my physically based renderer.
I noticed that the results look great, however all of my ...