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What quad will fill the screen, which can be inverse-projection-view transformed to map to the near frustum plane?
I've been experimenting with raytracing using GLSL. I had success rendering a cube which encloses the object.
Now I want to do a full-screen raytrace, and I want to construct a quad which covers the ...
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Zoom in orthographic vs perspective projection
I have read through this article about perspective and orthographic projection matrices.
I started playing with the perspective matrix and as expected if I either increase/decrease the field of view ...