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0 votes
0 answers
278 views

What quad will fill the screen, which can be inverse-projection-view transformed to map to the near frustum plane?

I've been experimenting with raytracing using GLSL. I had success rendering a cube which encloses the object. Now I want to do a full-screen raytrace, and I want to construct a quad which covers the ...
spraff's user avatar
  • 299
7 votes
1 answer
4k views

Zoom in orthographic vs perspective projection

I have read through this article about perspective and orthographic projection matrices. I started playing with the perspective matrix and as expected if I either increase/decrease the field of view ...
BRabbit27's user avatar
  • 969