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What projection matrix and world transformation do I need to have an isometric projection?
I'm doing my own engine in college to display a wireframe on screen with an isometric projection but I literally can't find any literature about maths behind doing it by hand just for game engines ...
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Is it possible to make a projection matrix to not project in the center?
I have the following projection matrix:
and I need to make a hole in the center of my matrix, something like that: (I don't want to project a custom W and H)
Is that possible ? Thanks.