Skip to main content

All Questions

Tagged with
1 vote
1 answer
360 views

Why need glClipControl-like extensions when implementing ReverseZ in opgl?

I read this article (https://developer.nvidia.com/content/depth-precision-visualized) about reverseZ and I'm confused about why is glClipControl necessary.Can't we juse modify ProjectionMatrix to make ...
Grown's user avatar
  • 11
3 votes
3 answers
3k views

3ds max: Z-fighting when working with Large Objects

I had a z-fighting/z-clipping issue with a scene containing some very large objects yesterday in 3ds max. It can be seen in the image below: For some reason downscaling the scene significantly (a ...
Maarten -Monica for president's user avatar