All Questions
Tagged with algorithm procedural-generation
5
questions
1
vote
1
answer
45
views
Are systems like double pendulum used for generating terrain?
Looking at the output of the angle of this double pendulum made me think this was a good candidate for generating realistic looking terrain profiles. I can't be the first to notice this so I was ...
4
votes
2
answers
346
views
Creating a Smooth 3D Mesh from a 2D Outline
I am trying to find (or maybe create) an algorithm for creating a smooth, rounded 3D mesh given a 2D outline. I'm trying to recreate a system from a Gamecube game called Amazing Island, and you can ...
1
vote
0
answers
64
views
Help with efficient quadtree vertices indexing to avoid redundancy
I am creating a quad tree from ground zero, because I am going to collapse it from bottom up I am refining it with a certain LoD level.
I am using glm for mathematics and opengl for rendering. ...
5
votes
3
answers
6k
views
How to modify Perlin (not simplex) noise to create continental like terrain generation
I have been playing around for a day with Perlin noise, and I am currently stuck. Most of the modifications I have made to the algorithm produce more or less the following:
Now, this is a very good ...
2
votes
1
answer
532
views
Help understanding Perlin Noise
I am following this tutorial: Understanding Perlin Noise | Blog
To understand Perlin Noise. In particular, right now I am focusing on the following code section:
...