All Questions
7
questions
-1
votes
2
answers
786
views
How can i wrap the earth image around a 3D Sphere using OpenGL, GLFW, GLAD, GLM?
Please help me out with this thing and currently i am a little more than a beginner so please tell me in that context. i don't need any obsolete methods for creating this like using GLUT or GLEW.can ...
0
votes
0
answers
157
views
How to guarantee rasterization of triangles in a voxel representation
There are 2 problems i am trying to solve involving rasterization of geometry in 3D.
The first is, my 3D texture is created with a top down viewd, so triangles that are perfectly orthogonal to the ...
3
votes
0
answers
121
views
How can i achieve reflections like this?
I was in my elevator when i saw this...
As you can see here that reflections are kind of stretched. What causes this? And how can we achieve something like this in computer graphics?
3
votes
1
answer
124
views
culling meshes across mulitple layers
I am implementing foveated rendering. My FBO is divided into 2 layers which are concentric. The first layer covers 1/3 of the Framebuffer whereas the second one covers the rest of the screen. Now I ...
7
votes
1
answer
252
views
Shadow map projection issue
I am using Unity but this question might not be proper to this engine.
I have projected the shadow map onto this sphere but there are grazing shadows. Is it possible to avoid it or to correct it as I ...
5
votes
1
answer
1k
views
Ray-triangle intersection algorithm not intersecting (C++)
I've been trying to implement the Moller-Trumbore ray-triangle intersection algorithm in my raytracing code. The code is supposed to read in a mesh and light sources, fire off rays from the light ...
11
votes
1
answer
2k
views
Optimal memory access when using lookup tables on GPU?
I'm exploring isosurface algorithms on GPU for a bachelor's project (specifically concentrating on just binary in/out voxel data rather than real-valued fields). So I have a CPU implementation of good ...