All Questions
6
questions
1
vote
1
answer
45
views
Are systems like double pendulum used for generating terrain?
Looking at the output of the angle of this double pendulum made me think this was a good candidate for generating realistic looking terrain profiles. I can't be the first to notice this so I was ...
0
votes
1
answer
272
views
Perlin Noise implementation looks blocky in WebGL2
I'm trying to implement Perlin Noise. Earlier I implemented it using HTML Canvas and then converted it to WebGL2 since I wanted a faster implementation. But the WebGL2 code has obvious edge artifacts ...
5
votes
3
answers
6k
views
How to modify Perlin (not simplex) noise to create continental like terrain generation
I have been playing around for a day with Perlin noise, and I am currently stuck. Most of the modifications I have made to the algorithm produce more or less the following:
Now, this is a very good ...
2
votes
1
answer
532
views
Help understanding Perlin Noise
I am following this tutorial: Understanding Perlin Noise | Blog
To understand Perlin Noise. In particular, right now I am focusing on the following code section:
...
9
votes
1
answer
345
views
Perturbed image texture implementation from renderman language
I am trying to implement (in C#) an image perturbation algorithm presented in the book "Texturing and modeling - K. Perlin et al" (page 91 if anyone has it), which distorts an image.
The following ...
14
votes
1
answer
891
views
Why is it twice as expensive to make a noise function that can be tiled?
I've seen in several places that making Perlin noise loop seamlessly requires calculating it twice in slightly different ways, and summing the two results.
This Perlin noise math FAQ gives a formula:
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