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1 vote
1 answer
45 views

Are systems like double pendulum used for generating terrain?

Looking at the output of the angle of this double pendulum made me think this was a good candidate for generating realistic looking terrain profiles. I can't be the first to notice this so I was ...
AJP's user avatar
  • 83
0 votes
1 answer
272 views

Perlin Noise implementation looks blocky in WebGL2

I'm trying to implement Perlin Noise. Earlier I implemented it using HTML Canvas and then converted it to WebGL2 since I wanted a faster implementation. But the WebGL2 code has obvious edge artifacts ...
Nipun Garg's user avatar
5 votes
3 answers
6k views

How to modify Perlin (not simplex) noise to create continental like terrain generation

I have been playing around for a day with Perlin noise, and I am currently stuck. Most of the modifications I have made to the algorithm produce more or less the following: Now, this is a very good ...
Makogan's user avatar
  • 1,736
2 votes
1 answer
532 views

Help understanding Perlin Noise

I am following this tutorial: Understanding Perlin Noise | Blog To understand Perlin Noise. In particular, right now I am focusing on the following code section: ...
Makogan's user avatar
  • 1,736
9 votes
1 answer
345 views

Perturbed image texture implementation from renderman language

I am trying to implement (in C#) an image perturbation algorithm presented in the book "Texturing and modeling - K. Perlin et al" (page 91 if anyone has it), which distorts an image. The following ...
simog's user avatar
  • 91
14 votes
1 answer
891 views

Why is it twice as expensive to make a noise function that can be tiled?

I've seen in several places that making Perlin noise loop seamlessly requires calculating it twice in slightly different ways, and summing the two results. This Perlin noise math FAQ gives a formula: ...
trichoplax is on Codidact now's user avatar