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1 vote
0 answers
41 views

Automating equirectangular horizon detection in 360 images

I would like to programatically identify pitch and roll numbers that will level the horizon on each frame in a series of equirectangular 360 panorama images. Here's why. I recently ended up with a ...
amh15's user avatar
  • 111
4 votes
1 answer
344 views

How to find the nearest palette color when dithering in RGB

I maintain an image dithering library and command line tool. When I was initially developing the library, I was trying to figure out how to match dithered RGB values (containing quantization error or ...
makeworld's user avatar
  • 143
1 vote
0 answers
135 views

Turning colorized comic-art into uncolorized monochrome (line-art-inks-only B&W), not just very-light-grayscale

I'm trying to figure out how to go about removing the "colorization" of comic/cartoon/manga/etc drawn-art inputs where the black-ink strokes ("the line-art") are to be retained ...
Phil S.'s user avatar
  • 11
1 vote
0 answers
47 views

Algorithm for transforming PNG anti-aliasing to smooth paths

I read the pixels of PNG files via libpng and creates an array of alpha channels (showing visible pixels for a monochromatic image). int pixels[height][width]; <...
Googlebot's user avatar
  • 131
0 votes
0 answers
52 views

Efficient method of mapping any RGB tuple onto a list of RGB indices, is using some kind of partition plane viable?

Suppose we want to convert an RGB image into a paletted image. As an example, we may have a 1024x1024 image, and we want to map it onto 512 unique colors. All the colors are RGB. This is a problem of ...
Water's user avatar
  • 101
3 votes
3 answers
237 views

Estimating the position of vertexes in a 3D model

Introduction to my project: We are machine learning scientists and working on a biomedical system for tracking tongue for speech pathology using a technology called EMA (Electromagnetic articulography)...
Mike Zadeh's user avatar
3 votes
1 answer
221 views

Tiled Image Palettization Algorithm?

In most cases today, image palettization consists of reducing the overall number of colors in an image to some fixed number globally. This is typically solved as a straightforward but computationally ...
Justin Olbrantz's user avatar
4 votes
1 answer
474 views

How to shift color values of a single RGB channel

I’m a weaver and textile maker with no prior coding or programming experience. In researching and reading through posts on this and other message boards, I was able to find a lot of useful information,...
T Frank's user avatar
  • 43
0 votes
1 answer
131 views

Quick 2-color quantization for small images

So I have a small (8x8 pixel) image in 24-bit color. I want to be able to (quickly) generate a color-quantized version of the image that only has two colors. One naive approach is to cluster a luma ...
AnimatedRNG's user avatar
2 votes
1 answer
235 views

What is a common approach to smooth structures in textures?

I have a screen-aligned texture resulting from multiple rendering passes. It looks about this: I want the edges to appear smoother than they do now (but still keep their characteristic shape). When ...
Muad's user avatar
  • 165
3 votes
0 answers
95 views

Slope Based Texturing

On the main page for Allegorithmic's Bitmap2Material, it mentions that the software uses a Slope Based approach over a Luminance Based approach. What exactly does this mean?
Daniel Kareh's user avatar
6 votes
1 answer
2k views

Seamless Textures

I understand how an artist would make seamless textures by hand, but how can a computer program automate that process? Software like PixPlant is capable of doing this, but I don't understand how it ...
Daniel Kareh's user avatar
8 votes
2 answers
1k views

Algorithms to Remove High Frequency Noise from Path Tracing

I have been working on my own renderer for a while, and I'm wondering if there's any way to remove the Monte Carlo noise from the rendered image, besides waiting for a long time for it to converge? ...
Mary Chang's user avatar
3 votes
1 answer
152 views

Image regeneration with nearest neighbor search

So what I would like to achieve is this: User submits Image 1 - this image is then broken down into X by X sized blocks User submits Image 2 - then the program/algorithm takes all the blocks ...
Joel Damien's user avatar
3 votes
1 answer
284 views

Improved Laplacian smoothing of noisy surface meshes

I have a question regarding Laplacian Smoothing of meshes and in particular the paper "Improved Laplacian smoothing of noisy surface meshes" by J. Vollmer in the early 2000's. What is the reason for ...
Jay's user avatar
  • 31

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