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Jun 11 at 19:16 answer added nanoguy timeline score: 0
S Dec 8, 2022 at 21:03 history bounty ended CommunityBot
S Dec 8, 2022 at 21:03 history notice removed CommunityBot
S Nov 30, 2022 at 19:27 history bounty started Makogan
S Nov 30, 2022 at 19:27 history notice added Makogan Draw attention
Nov 30, 2022 at 8:01 history edited Makogan CC BY-SA 4.0
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Nov 30, 2022 at 7:19 comment added Makogan @NathanReed But I do need to modify the mesh vertices, that's part of the goal, because I need to do some shape analysis on the mesh without the animation data.
S Nov 21, 2022 at 7:45 history rollback Makogan
Rollback to Revision 1 - Edit approval overridden by post owner or moderator
Nov 19, 2022 at 16:14 history suggested Gangula CC BY-SA 4.0
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Nov 19, 2022 at 13:21 review Suggested edits
S Nov 21, 2022 at 7:45
Nov 15, 2022 at 14:56 comment added Nathan Reed What I'm saying is you can flip the coordinates with a matrix on the top level node. You don't need to modify the individual mesh vertices at all. It's just a rotation.
Nov 15, 2022 at 8:44 comment added Makogan @NathanReed It will be wrong, I need to modify the mesh as well, so the mesh will have been modified such that all its x,y coords are flipped, so the nodes are wrong unless tehya re modified to.
Nov 14, 2022 at 15:03 comment added Nathan Reed OK, that definitely sounds like something where you just want to alter the root transform and let it automatically affect everything under it through the transform hierarchy.
Nov 13, 2022 at 6:29 comment added Makogan @NathanReed I am trying to mutate 100% of all the data. So in the original data, y is up. I am trying to change it so that z is up. Maybe I am wrong but that sounds like every single datum that uses coordinates must have it's data altered. Transform is a matrix because I want to later use this same logic to also translate/rotate the model data to change the origin.
Nov 12, 2022 at 20:04 comment added Nathan Reed Node transforms are hierarchical, so would it work to just apply the transform to the root node(s) of the file (or create a new root node to hold your transform, and make it the parent of all the file's root nodes)? Or are you trying to actually remove all transforms by baking them onto all the bottom-level vertex and animation data?
Nov 12, 2022 at 14:56 answer added pmw1234 timeline score: 1
Nov 12, 2022 at 1:17 history asked Makogan CC BY-SA 4.0