Timeline for How to apply a linear transformation to gltf data
Current License: CC BY-SA 4.0
17 events
when toggle format | what | by | license | comment | |
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Jun 11 at 19:16 | answer | added | nanoguy | timeline score: 0 | |
S Dec 8, 2022 at 21:03 | history | bounty ended | CommunityBot | ||
S Dec 8, 2022 at 21:03 | history | notice removed | CommunityBot | ||
S Nov 30, 2022 at 19:27 | history | bounty started | Makogan | ||
S Nov 30, 2022 at 19:27 | history | notice added | Makogan | Draw attention | |
Nov 30, 2022 at 8:01 | history | edited | Makogan | CC BY-SA 4.0 |
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Nov 30, 2022 at 7:19 | comment | added | Makogan | @NathanReed But I do need to modify the mesh vertices, that's part of the goal, because I need to do some shape analysis on the mesh without the animation data. | |
S Nov 21, 2022 at 7:45 | history | rollback | Makogan |
Rollback to Revision 1 - Edit approval overridden by post owner or moderator
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Nov 19, 2022 at 16:14 | history | suggested | Gangula | CC BY-SA 4.0 |
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Nov 19, 2022 at 13:21 | review | Suggested edits | |||
S Nov 21, 2022 at 7:45 | |||||
Nov 15, 2022 at 14:56 | comment | added | Nathan Reed | What I'm saying is you can flip the coordinates with a matrix on the top level node. You don't need to modify the individual mesh vertices at all. It's just a rotation. | |
Nov 15, 2022 at 8:44 | comment | added | Makogan | @NathanReed It will be wrong, I need to modify the mesh as well, so the mesh will have been modified such that all its x,y coords are flipped, so the nodes are wrong unless tehya re modified to. | |
Nov 14, 2022 at 15:03 | comment | added | Nathan Reed | OK, that definitely sounds like something where you just want to alter the root transform and let it automatically affect everything under it through the transform hierarchy. | |
Nov 13, 2022 at 6:29 | comment | added | Makogan | @NathanReed I am trying to mutate 100% of all the data. So in the original data, y is up. I am trying to change it so that z is up. Maybe I am wrong but that sounds like every single datum that uses coordinates must have it's data altered. Transform is a matrix because I want to later use this same logic to also translate/rotate the model data to change the origin. | |
Nov 12, 2022 at 20:04 | comment | added | Nathan Reed | Node transforms are hierarchical, so would it work to just apply the transform to the root node(s) of the file (or create a new root node to hold your transform, and make it the parent of all the file's root nodes)? Or are you trying to actually remove all transforms by baking them onto all the bottom-level vertex and animation data? | |
Nov 12, 2022 at 14:56 | answer | added | pmw1234 | timeline score: 1 | |
Nov 12, 2022 at 1:17 | history | asked | Makogan | CC BY-SA 4.0 |