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Efficiency of wgpu-based 2D Batch Renderer
I've been working on a WebGPU-backed Rust renderer that batches together 2D colored sprites. I hadn't gotten onto the "sprite" portion of it yet, but I'm already finding some performance ...
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2
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Drawing graphics and text using macOS Core Graphics
I have a small python project, which draws graphics and text onto a graphics context using MacOS's Core Graphics APIs. The idea is to make it easy for the user to write a few short lines, in order to ...