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4 votes
1 answer
2k views

Efficiency of wgpu-based 2D Batch Renderer

I've been working on a WebGPU-backed Rust renderer that batches together 2D colored sprites. I hadn't gotten onto the "sprite" portion of it yet, but I'm already finding some performance ...
n77's user avatar
  • 41
1 vote
2 answers
702 views

Drawing graphics and text using macOS Core Graphics

I have a small python project, which draws graphics and text onto a graphics context using MacOS's Core Graphics APIs. The idea is to make it easy for the user to write a few short lines, in order to ...
benwiggy's user avatar
  • 113