All Questions
17
questions
12
votes
4
answers
12k
views
Console-based table structure
Personally I often prefer console applications over GUI applications.
However, sometimes it is quite a challenge to display everything well-aligned.
Therefore I decided to create a console-based table ...
12
votes
2
answers
21k
views
Progress Bar in C++
I made a simple progress bar with percentage counter for console applications in C++. Below is my code:
...
6
votes
1
answer
7k
views
Generic menu class for console applications
Expanding the title: my goal (for hobby project) was to create simple, generic (customizable) and cross-platform menu class for console applications (mostly simple, text-based games). That's what I ...
8
votes
4
answers
771
views
First Console Game: Tic-Tac-Toe
I have just finished my first true console game using C++. I would love if I could get some feedback on my program, I have a few specific comments in my code that I have questions on and will list a ...
2
votes
1
answer
537
views
Terminfo parser in C++
I've written a pretty minimal parser for terminfo files which works as intended. It compiles fine and I've actually setup some tests over here which pass successfully too. Now I would like to get it ...
5
votes
2
answers
2k
views
Colorful output on terminal
I went from manually outputting escape codes in each string to creating a utility struct/class full of static functions and variables that needed to be initialized in source files (static private ...
6
votes
0
answers
509
views
Console Command module (in-game console or base for script engine)
I've created a console/terminal command handling module that allows the programmer to bind functions to a command name and later execute them from std::string. What's new is that it handles most stuff ...
-5
votes
1
answer
978
views
Blinking console start menu
gotoxy() allows you to place the blinking text wherever you want. I wasn't able to get it to behave the way I wanted, so you will notice I had to insert a bunch of ...
5
votes
2
answers
255
views
Counting Colors in Conway's Game of Life
I have a basic version of CGoL running with pdCurses. My goal was to have each newly spawned cell take on the dominant color of their neighbors (if a spawned cell is mostly surrounded by red, make it ...
3
votes
0
answers
230
views
Simple Win32 console library (mimicking almighty SFML) - follow-up
I'm trying to mimic the SFML library to be suitable for text-based games. The library called MSLIB in GitHub here.
Here is a sample of the library implementation. It prints gray square onto the ...
19
votes
2
answers
2k
views
Hangman on the C++ommand line
I'm wondering if my code is just a tad too long to post here, but if the only consequence seems to be getting high-level reviews, then that's perfectly fine.
This is my implementation of Hangman in C+...
6
votes
2
answers
895
views
Text-based Snake game on Window
How can I improve this game?
...
7
votes
1
answer
1k
views
Simple wrapper class for Win32 console
This is based on a library called Consoledefender V 3.3.
I made a minimal class for personal usage based on this library by using C++11. It actually takes user input and prints it back on the console ...
10
votes
4
answers
3k
views
Converting GTA Vice City ADF audio files to MP3
I wrote a tiny command line tool that converts ADF audio files from the
Grand Theft Auto - Vice City game to MP3 files that can be played outside the game.
The ADF file format stores the game ...
4
votes
1
answer
970
views
Text-based Tetris game with CRTP - follow-up
Previous question:
https://codereview.stackexchange.com/questions/74677/text-based-tetris-game-follow-up-final
Summary of improvements:
Implementation of a ...