All Questions
5
questions
3
votes
1
answer
934
views
Texture managing with smart pointers
I have an SDL_Wrapper which is working perfectly (it is not broken)! Please suggest how I could improve performance, and how I could make my ...
2
votes
2
answers
1k
views
Creating an optimized, fully functional TextureManager in SDL
After I've discussed pointer semantics with Loki Astari previously, I finally managed to code the TextureManager class using auto_pointers. But the problem is that ...
2
votes
2
answers
2k
views
Using std::vectors to store textures
I need to write a TextureManager class which stores Texture objects; the problem is I'm using an ...
1
vote
2
answers
177
views
C++ Disposing Textures
Recently, I've asked in a code review if my code was causing any pointer related issues. They mentioned that I had problems with my dispose method. Basically, I'm disposing textures from a texture map,...
6
votes
4
answers
8k
views
Texture managing
I'm new to C++ and SDL, and I've written a Texture manager class whose purpose is to help me manage sprites and other textures. I have a ...