Timeline for Multithreaded Alpha-beta pruning for playing Connect Four in Java
Current License: CC BY-SA 4.0
10 events
when toggle format | what | by | license | comment | |
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Jun 13 at 14:28 | vote | accept | coderodde | ||
Jun 13 at 5:23 | answer | added | TorbenPutkonen | timeline score: 2 | |
Jun 12 at 12:43 | history | edited | coderodde | CC BY-SA 4.0 |
deleted 62 characters in body
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Jun 10 at 13:12 | history | edited | coderodde | CC BY-SA 4.0 |
added 89 characters in body
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Jun 10 at 13:01 | history | edited | coderodde | CC BY-SA 4.0 |
Updated the algo in question. Added an AI vs AI match.
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Jun 10 at 10:14 | history | edited | coderodde | CC BY-SA 4.0 |
added 52 characters in body
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Jun 10 at 10:06 | comment | added | coderodde | @TobySpeight I am well aware about Amdahl's law and its implications. However, I was expecting to see speed up of 6. | |
Jun 10 at 8:14 | comment | added | Toby Speight | A 3x speedup sounds like a reasonable start for 8 cores. Read up on Amdahl's law and consider where your code has serial processing and thread creation/destruction/communication overheads. | |
Jun 10 at 7:20 | history | edited | coderodde | CC BY-SA 4.0 |
added 5 characters in body
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Jun 10 at 6:19 | history | asked | coderodde | CC BY-SA 4.0 |