This is a follow-up to this post.
We currently have 6022 unanswered questions + some others with zero score answers.
In order to find ideas, I propose that we post ideas here on how to reduce the zombie count. The most popular ones could be tried.
This is a follow-up to this post.
We currently have 6022 unanswered questions + some others with zero score answers.
In order to find ideas, I propose that we post ideas here on how to reduce the zombie count. The most popular ones could be tried.
Vote to close zombies which should be closed. That makes it easier to find the ones which could be answered.
The Walking Dead Prison : If you haven't watched Walking Dead, don't go past season 1 (citation needed), because the season two is loonnnggg. In the season 3, they end up in a prison where they need to work together to kill zombies are survive.
We could have a chat room specifically for zombie killing. The reasoning behind this is :
We have zombies that are plain hard. Difficult topic or very long posts, reviewing those alone is rough.
There are plenty of very interesting questions with interesting topics I'd like to review but just don't feel knowledgeable enough to do so (Think, I know stuff about OOP, would like to learn stuff about... video games, there's a question about a video game that wants to be more OOP. Being paired with someone who's good in video game stuff but would like to learn about OOP would be a great scenario)
Say there are some C++ questions I could give review ideas on, but I don't know C++ enough to be sure my reviews are good. In this chatroom, people would team up to kill difficult zombies.
Sure, there'd be the question of who gets the reputation, but once again I'm sure we could find solutions to those specific problems (I don't mind not getting rep if I can learn something, for example, or if I feel like I'm doing less work than the other)
The Rising Dead Challenge : Rising Dead is a video game where you kill plenty of zombies for whichever reason they must explain later than after the 10 first minutes of the game where I decided it wasn't a game for me.
We do a monthly friendly competition about who kills the most zombies. Using an SEDE query I've created (The set date is just as an example, I believe we should start the challenge in the future, say next week or whatever), we rank our killers monthly. We could have prizes but I'd like to believe the honor and glory of winning would be worth it (probably not, maybe we could have some bounties for top 3?). Obviously, some people could try to game the system by not upvoting worthy answers of their peer competitors, but I think we're a community with good faith.
Since gamification is baked into the system: in your own profile, you can choose two badges to track progress towards them: one "normal" badge and one tag badge. (Alternatively you can track a "normal" badge and a privilege).
Pick a tag badge, and then click on it: a little UI element pops up with a button to "Go get it". This opens the corresponding tag page, which you can filter by "Unanswered". This way you can target a badge and kill zombies with the same answer.
I would focus on actively reviewing, voting, commenting, closing recent questions to avoid creating zombies in the making. As the question count goes up, the percentage of zombies naturally goes down.
That being said, if I find interesting old questions without up-voted answers, I might edit them to get them bumped. And on occasion, I'll include an answer.
The Photo SE Electric Boogaloo : Now this is kind of far fetched, but Photo SE has a Photo of the Week thing.
We could maybe ask StackExchange for a similar widget but that would show a small list of zombies, or something like that (I've thought less about this point than others)