Timeline for Sandbox for Proposed Challenges
Current License: CC BY-SA 3.0
16 events
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Jun 17, 2020 at 9:03 | history | edited | CommunityBot |
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May 26, 2018 at 6:46 | comment | added | user45941 | @Pietu1998 I posted this in the Secret Santa's Sandbox post a while back - it's fair game for anyone who wants to complete it. | |
May 25, 2018 at 23:52 | comment | added | PurkkaKoodari | Do you intend to post this at some point? I might be interested to write a challenge and a language-agnostic controller (using STDIO and/or argv for I/O), but apparently you and another user have both created a sandbox post on the same topic. | |
Oct 21, 2016 at 22:02 | comment | added | Dair | @Mego: I don't think that is what "weakly solved" means. The game if played perfectly results in a draw. It is weakly solved because some positions were proven suboptimal. As a result traversing those parts of the game tree never happened. A computer cannot play this game perfectly as a human could decide to take a suboptimal path but the computer would have no idea what to do. Strongly solving means (roughly) a computer knows what to do at every point. | |
Feb 26, 2016 at 7:28 | history | edited | user45941 | CC BY-SA 3.0 |
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Jan 9, 2016 at 7:44 | history | made wiki | Post Made Community Wiki by user45941 | ||
Nov 16, 2015 at 3:05 | history | edited | user45941 | CC BY-SA 3.0 |
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Nov 16, 2015 at 3:00 | history | edited | user45941 | CC BY-SA 3.0 |
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Nov 15, 2015 at 18:20 | history | edited | user45941 | CC BY-SA 3.0 |
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Nov 15, 2015 at 17:01 | comment | added | user45941 | @NathanMerrill I want to incentivize winning, but not to the point where perfect play is disincentivized. The winning bot should be one that uses perfect play to avoid losses, but deviates to try to force wins when it can. Besides, the end-game conditions are different here from the style that was solved, so perfect play may not be so perfect here. | |
Nov 15, 2015 at 16:52 | comment | added | Nathan Merrill | I still think that the bot that plays perfectly (no loss) will end up the winner of this KoTH, unless you make the win points really high (like 10), so that 1 win amounts to 5 draws. | |
Nov 15, 2015 at 16:50 | history | edited | user45941 | CC BY-SA 3.0 |
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Nov 15, 2015 at 16:44 | history | edited | user45941 | CC BY-SA 3.0 |
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Nov 15, 2015 at 16:43 | comment | added | user45941 | @geokavel Good point. Since it has only been weakly solved (meaning perfect play can only prevent a loss, rather than force a win), I'm going to compensate for that by increasing the number of points for a win. That should incentivize players to go for wins, rather than forcing draws. | |
Nov 15, 2015 at 16:38 | comment | added | geokavel | Maybe as a note you should put that Draughts (Checkers) has been solved, and is in fact the largest game to ever be solved: en.wikipedia.org/wiki/Solved_game#Solved_games | |
Nov 15, 2015 at 16:14 | history | answered | user45941 | CC BY-SA 3.0 |