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Timeline for Sandbox for Proposed Challenges

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Jun 17, 2020 at 9:03 history edited CommunityBot
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May 26, 2018 at 6:46 comment added user45941 @Pietu1998 I posted this in the Secret Santa's Sandbox post a while back - it's fair game for anyone who wants to complete it.
May 25, 2018 at 23:52 comment added PurkkaKoodari Do you intend to post this at some point? I might be interested to write a challenge and a language-agnostic controller (using STDIO and/or argv for I/O), but apparently you and another user have both created a sandbox post on the same topic.
Oct 21, 2016 at 22:02 comment added Dair @Mego: I don't think that is what "weakly solved" means. The game if played perfectly results in a draw. It is weakly solved because some positions were proven suboptimal. As a result traversing those parts of the game tree never happened. A computer cannot play this game perfectly as a human could decide to take a suboptimal path but the computer would have no idea what to do. Strongly solving means (roughly) a computer knows what to do at every point.
Feb 26, 2016 at 7:28 history edited user45941 CC BY-SA 3.0
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Nov 16, 2015 at 3:05 history edited user45941 CC BY-SA 3.0
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Nov 15, 2015 at 18:20 history edited user45941 CC BY-SA 3.0
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Nov 15, 2015 at 17:01 comment added user45941 @NathanMerrill I want to incentivize winning, but not to the point where perfect play is disincentivized. The winning bot should be one that uses perfect play to avoid losses, but deviates to try to force wins when it can. Besides, the end-game conditions are different here from the style that was solved, so perfect play may not be so perfect here.
Nov 15, 2015 at 16:52 comment added Nathan Merrill I still think that the bot that plays perfectly (no loss) will end up the winner of this KoTH, unless you make the win points really high (like 10), so that 1 win amounts to 5 draws.
Nov 15, 2015 at 16:50 history edited user45941 CC BY-SA 3.0
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Nov 15, 2015 at 16:44 history edited user45941 CC BY-SA 3.0
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Nov 15, 2015 at 16:43 comment added user45941 @geokavel Good point. Since it has only been weakly solved (meaning perfect play can only prevent a loss, rather than force a win), I'm going to compensate for that by increasing the number of points for a win. That should incentivize players to go for wins, rather than forcing draws.
Nov 15, 2015 at 16:38 comment added geokavel Maybe as a note you should put that Draughts (Checkers) has been solved, and is in fact the largest game to ever be solved: en.wikipedia.org/wiki/Solved_game#Solved_games
Nov 15, 2015 at 16:14 history answered user45941 CC BY-SA 3.0