Timeline for Sandbox for Proposed Challenges
Current License: CC BY-SA 3.0
36 events
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May 6, 2015 at 21:15 | history | wiki removed | Martin Ender | ||
May 3, 2015 at 15:37 | history | made wiki | Post Made Community Wiki by Martin Ender | ||
Sep 16, 2014 at 10:33 | comment | added | user16402 | @SohamChowdhury github.com/professorfish/ttkoth | |
Sep 16, 2014 at 10:32 | comment | added | Soham Chowdhury | Why don't you put it on GitHub or something? | |
Sep 16, 2014 at 10:31 | comment | added | user16402 | @SohamChowdhury I'm working on it.... one day I'll finish it | |
Sep 16, 2014 at 9:28 | comment | added | Soham Chowdhury | Is any controller up for this? | |
Sep 4, 2014 at 21:28 | history | post merged (destination) | |||
Sep 2, 2014 at 10:44 | history | edited | user16402 | CC BY-SA 3.0 |
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Sep 1, 2014 at 22:40 | comment | added | trichoplax is on Codidact now | The current figures may be fine. Just something to bear in mind during testing with example contestants. | |
Sep 1, 2014 at 18:06 | history | edited | user16402 | CC BY-SA 3.0 |
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Sep 1, 2014 at 17:40 | comment | added | user16402 | @githubphagocyte Currently the station costs $512 to build and $64 per turn (inc opponent's turns) to maintain. how much higher should the costs be? $1024 and $64 maybe? | |
Sep 1, 2014 at 17:35 | comment | added | trichoplax is on Codidact now | I suppose it depends whether the cost of building a number of unused stations just to block one rival station is worth it. As long as building a new station isn't too cheap it should sort itself out. I wasn't suggesting preventing people from blocking, just making sure it is sufficiently expensive that it doesn't happen too easily. | |
Sep 1, 2014 at 17:09 | comment | added | user16402 | @githubphagocyte I could partially prevent blocking by not allowing a player to build two of their own stations next to each other (but allow them to build next to a competitor). Would that work? | |
Sep 1, 2014 at 16:59 | history | edited | user16402 | CC BY-SA 3.0 |
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Sep 1, 2014 at 13:55 | comment | added | trichoplax is on Codidact now | It's worth trying to think of winning strategies to see if that highlights any loopholes. The best return seems to be from journeys along a straight line a multiple of 8 squares long (or 12 or 16 squares with an upgraded bus). If there are a number of squares nearby where a rival could benefit from building a station, do you benefit from building stations there just to block? How do the costs compare under your current parameters? | |
Sep 1, 2014 at 13:45 | comment | added | user16402 | @githubphagocyte I've added a disambiguation: "If there are three stops, A, B and C, and the bus has a route from A to B and then to C, but only picks up passengers at A, then passengers offloaded at B will pay the price for A to B, and passengers offloaded at C will pay for A to C. However, if any passengers are loaded at B, then all of the passengers offloaded at C, even if some of them boarded at A, will pay the fare for B to C." | |
Sep 1, 2014 at 13:45 | history | edited | user16402 | CC BY-SA 3.0 |
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Sep 1, 2014 at 13:35 | comment | added | trichoplax is on Codidact now | In real life the number of people who get on a bus depends on its announced destination rather than just its pick up point, but I don't think it's necessary to model that in order to have an interesting competition. There's already the potential for complex interaction between companies that can't prevent other companies from using roads they didn't pay for. | |
Sep 1, 2014 at 13:30 | comment | added | trichoplax is on Codidact now | I don't have a preference I just wanted to make sure the behaviour is unambiguous. You can model it in as much or as little detail as you like as long as there are no loopholes or unclear behaviour. | |
Sep 1, 2014 at 9:04 | comment | added | user16402 |
@githubphagocyte which is better? just leaving it as it is or changing R ?
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Sep 1, 2014 at 8:58 | comment | added | user16402 |
@githubphagocyte Yes, it would need to avoid stopping at Y. I don't think there's a way to fix this without overcomplicating things. Alternatively the R command could be changed to drop off all the passengers; this would eliminate the option to only drop off some passengers. (This is what happens in OpenTTD - vehicles always drop off all their passengers at stations AFAIK)
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Aug 31, 2014 at 21:25 | comment | added | trichoplax is on Codidact now | If a bus makes a journey from station X to station Y to station Z, and not all of the passengers picked up at X get off at Y, how much will they pay when they get off at Z? Will everyone who gets off at Z be charged as if they had travelled from Y? In order to charge the higher amount for a journey from X to Z, would the bus need to avoid stopping at Y? | |
Aug 31, 2014 at 20:18 | history | edited | user16402 | CC BY-SA 3.0 |
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Aug 31, 2014 at 19:17 | history | edited | user16402 | CC BY-SA 3.0 |
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Aug 31, 2014 at 18:48 | history | edited | user16402 | CC BY-SA 3.0 |
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Aug 31, 2014 at 17:45 | history | edited | user16402 | CC BY-SA 3.0 |
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Aug 31, 2014 at 16:05 | history | edited | user16402 | CC BY-SA 3.0 |
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Aug 31, 2014 at 15:28 | history | edited | user16402 | CC BY-SA 3.0 |
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Aug 31, 2014 at 15:12 | history | edited | user16402 | CC BY-SA 3.0 |
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Aug 14, 2014 at 12:34 | history | edited | user16402 | CC BY-SA 3.0 |
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Aug 14, 2014 at 12:04 | history | edited | user16402 | CC BY-SA 3.0 |
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Aug 14, 2014 at 11:49 | history | edited | user16402 | CC BY-SA 3.0 |
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Aug 14, 2014 at 11:29 | history | edited | user16402 | CC BY-SA 3.0 |
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Aug 14, 2014 at 11:20 | history | edited | user16402 | CC BY-SA 3.0 |
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Aug 11, 2014 at 13:39 | comment | added | Sparr | check out dinopoloclub.com/minimetro for a minimalistic transport network game that might be amenable to computer solution | |
Aug 11, 2014 at 8:57 | history | answered | user16402 | CC BY-SA 3.0 |