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Timeline for Sandbox for Proposed Challenges

Current License: CC BY-SA 3.0

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May 6, 2015 at 21:15 history wiki removed Martin Ender
May 3, 2015 at 15:37 history made wiki Post Made Community Wiki by Martin Ender
Sep 16, 2014 at 10:33 comment added user16402 @SohamChowdhury github.com/professorfish/ttkoth
Sep 16, 2014 at 10:32 comment added Soham Chowdhury Why don't you put it on GitHub or something?
Sep 16, 2014 at 10:31 comment added user16402 @SohamChowdhury I'm working on it.... one day I'll finish it
Sep 16, 2014 at 9:28 comment added Soham Chowdhury Is any controller up for this?
Sep 4, 2014 at 21:28 history post merged (destination)
Sep 2, 2014 at 10:44 history edited user16402 CC BY-SA 3.0
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Sep 1, 2014 at 22:40 comment added trichoplax is on Codidact now The current figures may be fine. Just something to bear in mind during testing with example contestants.
Sep 1, 2014 at 18:06 history edited user16402 CC BY-SA 3.0
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Sep 1, 2014 at 17:40 comment added user16402 @githubphagocyte Currently the station costs $512 to build and $64 per turn (inc opponent's turns) to maintain. how much higher should the costs be? $1024 and $64 maybe?
Sep 1, 2014 at 17:35 comment added trichoplax is on Codidact now I suppose it depends whether the cost of building a number of unused stations just to block one rival station is worth it. As long as building a new station isn't too cheap it should sort itself out. I wasn't suggesting preventing people from blocking, just making sure it is sufficiently expensive that it doesn't happen too easily.
Sep 1, 2014 at 17:09 comment added user16402 @githubphagocyte I could partially prevent blocking by not allowing a player to build two of their own stations next to each other (but allow them to build next to a competitor). Would that work?
Sep 1, 2014 at 16:59 history edited user16402 CC BY-SA 3.0
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Sep 1, 2014 at 13:55 comment added trichoplax is on Codidact now It's worth trying to think of winning strategies to see if that highlights any loopholes. The best return seems to be from journeys along a straight line a multiple of 8 squares long (or 12 or 16 squares with an upgraded bus). If there are a number of squares nearby where a rival could benefit from building a station, do you benefit from building stations there just to block? How do the costs compare under your current parameters?
Sep 1, 2014 at 13:45 comment added user16402 @githubphagocyte I've added a disambiguation: "If there are three stops, A, B and C, and the bus has a route from A to B and then to C, but only picks up passengers at A, then passengers offloaded at B will pay the price for A to B, and passengers offloaded at C will pay for A to C. However, if any passengers are loaded at B, then all of the passengers offloaded at C, even if some of them boarded at A, will pay the fare for B to C."
Sep 1, 2014 at 13:45 history edited user16402 CC BY-SA 3.0
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Sep 1, 2014 at 13:35 comment added trichoplax is on Codidact now In real life the number of people who get on a bus depends on its announced destination rather than just its pick up point, but I don't think it's necessary to model that in order to have an interesting competition. There's already the potential for complex interaction between companies that can't prevent other companies from using roads they didn't pay for.
Sep 1, 2014 at 13:30 comment added trichoplax is on Codidact now I don't have a preference I just wanted to make sure the behaviour is unambiguous. You can model it in as much or as little detail as you like as long as there are no loopholes or unclear behaviour.
Sep 1, 2014 at 9:04 comment added user16402 @githubphagocyte which is better? just leaving it as it is or changing R?
Sep 1, 2014 at 8:58 comment added user16402 @githubphagocyte Yes, it would need to avoid stopping at Y. I don't think there's a way to fix this without overcomplicating things. Alternatively the R command could be changed to drop off all the passengers; this would eliminate the option to only drop off some passengers. (This is what happens in OpenTTD - vehicles always drop off all their passengers at stations AFAIK)
Aug 31, 2014 at 21:25 comment added trichoplax is on Codidact now If a bus makes a journey from station X to station Y to station Z, and not all of the passengers picked up at X get off at Y, how much will they pay when they get off at Z? Will everyone who gets off at Z be charged as if they had travelled from Y? In order to charge the higher amount for a journey from X to Z, would the bus need to avoid stopping at Y?
Aug 31, 2014 at 20:18 history edited user16402 CC BY-SA 3.0
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Aug 31, 2014 at 19:17 history edited user16402 CC BY-SA 3.0
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Aug 31, 2014 at 18:48 history edited user16402 CC BY-SA 3.0
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Aug 31, 2014 at 16:05 history edited user16402 CC BY-SA 3.0
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Aug 31, 2014 at 15:28 history edited user16402 CC BY-SA 3.0
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Aug 31, 2014 at 15:12 history edited user16402 CC BY-SA 3.0
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Aug 14, 2014 at 12:34 history edited user16402 CC BY-SA 3.0
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Aug 14, 2014 at 12:04 history edited user16402 CC BY-SA 3.0
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Aug 14, 2014 at 11:49 history edited user16402 CC BY-SA 3.0
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Aug 14, 2014 at 11:20 history edited user16402 CC BY-SA 3.0
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Aug 11, 2014 at 13:39 comment added Sparr check out dinopoloclub.com/minimetro for a minimalistic transport network game that might be amenable to computer solution
Aug 11, 2014 at 8:57 history answered user16402 CC BY-SA 3.0