Clone this repo:
  1. 060c3fc Fix WebGPU limits.maxBufferSize, these are 64-bit iso 32-bit (#22187) by Glenn Croes · 9 hours ago main
  2. 031013b WebGPU: Split out webgpu struct info (#22222) by Lokbondo Kung · 10 hours ago
  3. 7c52107 Fix racy behaviour in Ports.install_header_dir. NFC (#22225) by Sam Clegg · 13 hours ago
  4. 3905550 Use Binaryen StackIR at the end of the pipeline (#22218) by Alon Zakai · 15 hours ago
  5. daf5b26 Bump binaryen to 118 (#22215) by Alon Zakai · 2 days ago

emscripten logo

Main project page: https://emscripten.org

GitHub CI status: CircleCI

Chromium builder status: emscripten-releases

Overview

Emscripten compiles C and C++ to WebAssembly using LLVM and Binaryen. Emscripten output can run on the Web, in Node.js, and in wasm runtimes.

Emscripten provides Web support for popular portable APIs such as OpenGL and SDL2, allowing complex graphical native applications to be ported, such as the Unity game engine and Google Earth. It can probably port your codebase, too!

While Emscripten mostly focuses on compiling C and C++ using Clang, it can be integrated with other LLVM-using compilers (for example, Rust has Emscripten integration, with the wasm32-unknown-emscripten and asmjs-unknown-emscripten targets).

License

Emscripten is available under 2 licenses, the MIT license and the University of Illinois/NCSA Open Source License.

Both are permissive open source licenses, with little if any practical difference between them.

The reason for offering both is that (1) the MIT license is well-known and suitable for a compiler toolchain, while (2) LLVM‘s original license, the University of Illinois/NCSA Open Source License, was also offered to allow Emscripten’s code to be integrated upstream into LLVM. The second reason became less important after Emscripten switched to the LLVM wasm backend, at which point there isn't any code we expect to move back and forth between the projects; also, LLVM relicensed to Apache 2.0 + exceptions meanwhile. In practice you can just consider Emscripten as MIT licensed (which allows you to do pretty much anything you want with a compiler, including commercial and non-commercial use).

See LICENSE for the full content of the licenses.