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b3ecc64
Create a fake variable for function identifiers used as a variable identifier to allow continuing compilation after reporting the error.
by Nicolas Capens
· 11 years ago
master
f0857ca
Regenerate the parser using Bison 2.7.12.
by Nicolas Capens
· 11 years ago
af640ef
Fix device removed handling for systems which do not
by Jamie Madill
· 11 years ago
67e77d7
Ensure stream source frequency for stream 0 is set to 1 in swapRect for D3D9.
by Jamie Madill
· 11 years ago
3bc1f24
Bump version.h
by Shannon Woods
· 11 years ago
dcb0632
Fix enum names that were not updated in the tests.
by Geoff Lang
· 11 years ago
bbdab83
Update gclient configuation for DEPS and git repository.
by Geoff Lang
· 11 years ago
f87dd56
Add a build step to copy the D3DCompiler_46 DLL from the Windows SDK folder to the build products path.
by Jamie Madill
· 11 years ago
3e82783
Use 64-bit safe constant union indexes.
by Nicolas Capens
· 11 years ago
a76d79e
Rename the Diagnostics enum values to have a PP_ prefix
by Ehsan Akhgari
· 11 years ago
0695e63
Proper handling of D3D9Ex device removed.
by Jamie Madill
· 11 years ago
aae7e8c
Add #include guards to ForLoopUnroll.h
by Ehsan Akhgari
· 11 years ago
a60e080
Fix issues with the conditional discard workarounds to do with assignments.
by Jamie Madill
· 11 years ago
d1ffb56
Disable optimizations for shaders with conditional discard in D3D9, and only use expanded
by Jamie Madill
· 11 years ago
9c31834
Fix build on QNX.
by Jamie Madill
· 11 years ago
4b48845
Don't apply textures that are currently bound to the framebuffer.
by Geoff Lang
· 11 years ago
681c50e
Fixed a bug where the vertex data manager was not caching the current
by Geoff Lang
· 11 years ago
8179512
Fix build on QNX.
by Jamie Madill
· 11 years ago
297eb16
Re-enable hazard warnings for setting render targets that are currently bound as SRVs.
by Jamie Madill
· 11 years ago
0f0edf9
Disable automatically resizing swapchain if window is iconified
by John Bauman
· 11 years ago
b4e0003
Do not allow context sharing between egl Displays.
by Jamie Madill
· 11 years ago
5625f65
Rename ParseHelper.cpp/h to ParseContext.cpp/h.
by Jamie Madill
· 11 years ago
9e30c6b
Fix D3D9 attributes being marked as requireing conversion when they did not.
by Geoff Lang
· 11 years ago
b992a7d
Add new files to vs translator project and update version.
by Zhenyao Mo
· 11 years ago
1727a0a
Add a flag to ANGLE to force immediate swap.
by Geoff Lang
· 11 years ago
7d3fecf
Fix incorrect mip sizes for cube maps when creating them with TexStorage2D.
by Geoff Lang
· 11 years ago
0677631
Fall back to LoadLibrary if preloading d3d compiler modules fails.
by Geoff Lang
· 11 years ago
5e70cf9
Add an option to unfold short circuiting in AST.
by Zhenyao Mo
· 11 years ago
59b7785
Normalize the line endings in the project files.
by Jamie Madill
· 11 years ago
2bcc909
Added .gitattributes to control line endings as a policy in the repository.
by Jamie Madill
· 11 years ago
e5014a9
Only check for missmatched HWND process IDs if swap chain creation fails.
by Geoff Lang
· 11 years ago
c273f37
Use cube textures as 2D texture arrays in rendertarget SRVs
by Shannon Woods
· 11 years ago
cbab004
Add the static translator define to inherited properties in gyp.
by Jamie Madill
· 11 years ago
a9ca4ac
Remove duplicated translator_glsl target.
by Zhenyao Mo
· 11 years ago
19b932a
Fix a traverse bug.
by Zhenyao Mo
· 11 years ago
2c315f1
Style violation cleanup for IntermTraverse.cpp
by Zhenyao Mo
· 11 years ago
d34a0d1
Update to most recent khrplatform.h
by Shannon Woods
· 11 years ago
a0bd8ef
Use ANGLE_TRANSLATOR_STATIC to enforce a static build of the translator in chromium.
by Jamie Madill
· 11 years ago
384c0cd
Support the Windows 8 SDK version of FXC by default in generate_shaders.bat.
by Jamie Madill
· 11 years ago
7692ca4
Remove %(AdditionalDependencies) from gyp linker deps, and add full windows dependency library list.
by Jamie Madill
· 11 years ago
5e73312
Update samples solution to use the new translator project and add missing files to the translator project.
by Geoff Lang
· 11 years ago
49cbc57
Fix a typo introduced in "GCC Compiler Fixes".
by Jamie Madill
· 11 years ago
8935267
Fix some syntax errors in the gyp build configuration, and make some modifications so the tests should work with chromium in component build.
by Jamie Madill
· 11 years ago
e6dcc98
GCC compilation fixes.
by Shannon Woods
· 11 years ago
7bf0217
Eliminate bitfield enum members to avoid GCC compile error.
by Nicolas Capens
· 11 years ago
16a3eb3
Fix compiler test initialization issues.
by Zhenyao Mo
· 11 years ago
23175c5
Update version.
by Zhenyao Mo
· 11 years ago
52cd86b
Update ANGLE.sln
by Zhenyao Mo
· 11 years ago
3662294
Combine translator_common, translator_hlsl, translator_glsl into one target translator.
by Zhenyao Mo
· 11 years ago
f84ef70
Restructure the tests gyp so they can be included in chromium
by Zhenyao Mo
· 11 years ago
300b1eb
.
by Scott Graham
· 11 years ago
f77f46b
Adds InitializeGLPosition to the VS proj files to address build breakage
by Shannon Woods
· 11 years ago
f382bff
Use the same mechanism to process int/float literals
by Zhenyao Mo
· 11 years ago
7343887
Remove literal overflow error reporting in compiler.
by Zhenyao Mo
· 11 years ago
fc75e21
Add an option in ANGLE shader translator to initialize gl_Position to vec4(0.0, 0.0, 0.0, 1.0).
by Zhenyao Mo
· 11 years ago
8cdc21c
Image11::map now takes a parameter to specify if the mapping is for reading or writing.
by Geoff Lang
· 11 years ago
0bd6d11
Expose the packing function so we can check varyings packing per program
by Zhenyao Mo
· 11 years ago
521c836
Clamp numeric overflow rather than failing with an error
by Zhenyao Mo
· 11 years ago
6440d14
Fix compile errors in the essl to hlsl standalone translator.
by Jamie Madill
· 11 years ago
1250549
Fix a regression in VertexBuffer9::spaceRequired.
by Jamie Madill
· 11 years ago
ff989da
Fix using the incorrect vertex count in instancing drawing using the streaming buffer.
by Jamie Madill
· 11 years ago
90442f6
Make gl::Buffer::size() a const method.
by Jamie Madill
· 11 years ago
4115932
Add static_use to shader variable info query.
by Zhenyao Mo
· 11 years ago
827fb6a
Build fix: not all types support precisions.
by Zhenyao Mo
· 11 years ago
6d3511e
update version
by Zhenyao Mo
· 11 years ago
9754ff4
Support precision for sampler types.
by Zhenyao Mo
· 11 years ago
a6829d5
Minor refactoring of TSymbolTable.
by Alok Priyadarshi
· 11 years ago
a612ed8
InputLayoutCache only hashes input layout keys up to last used element.
by Al Patrick
· 11 years ago
ba2cfe7
Moved the definition of max-token length from preprocessor to compiler.
by Alok Priyadarshi
· 11 years ago
76985f3
Expose varying variables and also precision for all variables.
by Zhenyao Mo
· 11 years ago
3cf1f4e
add TRACE_EVENT to ANGLE (reland)
by Al Patrick
· 11 years ago
d031043
Fixed a bug where the frontFace shader constant would not be updated if the drawMode or frontFace changed but not the viewport.
by Geoff Lang
· 11 years ago
7ecdd3d
Revert "Eliminate bitfield enum members."
by Shannon Woods
· 11 years ago
b0c3137
Ignore files generated by GYP.
by Alok Priyadarshi
· 11 years ago
e06002a
Fixed error message for exceeding maximum struct nesting.
by Alok Priyadarshi
· 11 years ago
feaaae2
Revert "Add TRACE_EVENT support to ANGLE"
by Shannon Woods
· 11 years ago
686eb7d
Print token string into the syntax error message.
by Alok Priyadarshi
· 11 years ago
889f9d7
Add TRACE_EVENT support to ANGLE
by Shannon Woods
· 11 years ago
d206c85
Eliminate bitfield enum members.
by Nicolas Capens
· 11 years ago
afcb765
Removed checks for DXGI_FORMAT_R32G32B32_FLOAT support since GL_RGB32F is converted to DXGI_FORMAT_R32G32B32A32_FLOAT.
by Geoff Lang
· 11 years ago
2a353a7
Split the overflow check into explicit multiplication and addition overflow checks.
by Geoff Lang
· 11 years ago
662c3af
Change the offset variable to an unsigned int since it cannot be negative and is assigned to streamOffset which is an unsigned int.
by Geoff Lang
· 11 years ago
2330705
Releases leaking resource
by Shannon Woods
· 11 years ago
f55c5a9
Bump version.h.
by Al Patrick
· 11 years ago
c4b81a9
Presort reverse mapping of ProgramBinary::mSemanticIndex.
by Al Patrick
· 11 years ago
f3fc657
Updated VertexBuffer's getSpaceRequired and storeVertexAttributes methods to return bools and fixed some validation of parameters to prevent under and overflows.
by Geoff Lang
· 11 years ago
b93f84a
Made multiple calls to ShInitialize not assert.
by Alok Priyadarshi
· 11 years ago
f1e1c1e
Fix additional overflow and underflow issues with triangle fans and line loops.
by Geoff Lang
· 11 years ago
688f78a
Fixed memory leak associated with TLS.
by Alok Priyadarshi
· 11 years ago
07dd3ea
Remove use of C++11 feature (auto keyword).
by Al Patrick
· 11 years ago
c21954a
Bump ANGLE version.
by Geoff Lang
· 11 years ago
95c37cb
Cache the index ranges at the gl::Buffer and rx::IndexBuffer levels so that ranges do not need to be re-calculated for direct buffers.
by Geoff Lang
· 11 years ago
07b87fa
RenderTarget11::get* calls no longer add references to the D3D resources.
by Geoff Lang
· 11 years ago
93a5ce9
Cache applied primitive topology.
by Geoff Lang
· 11 years ago
a6abd89
Cache applied constant buffers.
by Geoff Lang
· 11 years ago
b312b1c
Cache applied vertex buffers and input layout.
by Geoff Lang
· 11 years ago
5b3f921
Uses R32G32B32A32_FLOAT textures to emulate RGB32F
by Shannon Woods
· 11 years ago
ba69448
Fixes handling in eglMakeCurrent to allow for null displays.
by Shannon Woods
· 11 years ago
2ccad06
Replace the logic for doing vector and matrix equivalence tests in the shader with a much simpler formula.
by Jamie Madill
· 11 years ago
047373a
Bumps ANGLE version
by Shannon Woods
· 11 years ago
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