1. b3ecc64 Create a fake variable for function identifiers used as a variable identifier to allow continuing compilation after reporting the error. by Nicolas Capens · 11 years ago master
  2. f0857ca Regenerate the parser using Bison 2.7.12. by Nicolas Capens · 11 years ago
  3. af640ef Fix device removed handling for systems which do not by Jamie Madill · 11 years ago
  4. 67e77d7 Ensure stream source frequency for stream 0 is set to 1 in swapRect for D3D9. by Jamie Madill · 11 years ago
  5. 3bc1f24 Bump version.h by Shannon Woods · 11 years ago
  6. dcb0632 Fix enum names that were not updated in the tests. by Geoff Lang · 11 years ago
  7. bbdab83 Update gclient configuation for DEPS and git repository. by Geoff Lang · 11 years ago
  8. f87dd56 Add a build step to copy the D3DCompiler_46 DLL from the Windows SDK folder to the build products path. by Jamie Madill · 11 years ago
  9. 3e82783 Use 64-bit safe constant union indexes. by Nicolas Capens · 11 years ago
  10. a76d79e Rename the Diagnostics enum values to have a PP_ prefix by Ehsan Akhgari · 11 years ago
  11. 0695e63 Proper handling of D3D9Ex device removed. by Jamie Madill · 11 years ago
  12. aae7e8c Add #include guards to ForLoopUnroll.h by Ehsan Akhgari · 11 years ago
  13. a60e080 Fix issues with the conditional discard workarounds to do with assignments. by Jamie Madill · 11 years ago
  14. d1ffb56 Disable optimizations for shaders with conditional discard in D3D9, and only use expanded by Jamie Madill · 11 years ago
  15. 9c31834 Fix build on QNX. by Jamie Madill · 11 years ago
  16. 4b48845 Don't apply textures that are currently bound to the framebuffer. by Geoff Lang · 11 years ago
  17. 681c50e Fixed a bug where the vertex data manager was not caching the current by Geoff Lang · 11 years ago
  18. 8179512 Fix build on QNX. by Jamie Madill · 11 years ago
  19. 297eb16 Re-enable hazard warnings for setting render targets that are currently bound as SRVs. by Jamie Madill · 11 years ago
  20. 0f0edf9 Disable automatically resizing swapchain if window is iconified by John Bauman · 11 years ago
  21. b4e0003 Do not allow context sharing between egl Displays. by Jamie Madill · 11 years ago
  22. 5625f65 Rename ParseHelper.cpp/h to ParseContext.cpp/h. by Jamie Madill · 11 years ago
  23. 9e30c6b Fix D3D9 attributes being marked as requireing conversion when they did not. by Geoff Lang · 11 years ago
  24. b992a7d Add new files to vs translator project and update version. by Zhenyao Mo · 11 years ago
  25. 1727a0a Add a flag to ANGLE to force immediate swap. by Geoff Lang · 11 years ago
  26. 7d3fecf Fix incorrect mip sizes for cube maps when creating them with TexStorage2D. by Geoff Lang · 11 years ago
  27. 0677631 Fall back to LoadLibrary if preloading d3d compiler modules fails. by Geoff Lang · 11 years ago
  28. 5e70cf9 Add an option to unfold short circuiting in AST. by Zhenyao Mo · 11 years ago
  29. 59b7785 Normalize the line endings in the project files. by Jamie Madill · 11 years ago
  30. 2bcc909 Added .gitattributes to control line endings as a policy in the repository. by Jamie Madill · 11 years ago
  31. e5014a9 Only check for missmatched HWND process IDs if swap chain creation fails. by Geoff Lang · 11 years ago
  32. c273f37 Use cube textures as 2D texture arrays in rendertarget SRVs by Shannon Woods · 11 years ago
  33. cbab004 Add the static translator define to inherited properties in gyp. by Jamie Madill · 11 years ago
  34. a9ca4ac Remove duplicated translator_glsl target. by Zhenyao Mo · 11 years ago
  35. 19b932a Fix a traverse bug. by Zhenyao Mo · 11 years ago
  36. 2c315f1 Style violation cleanup for IntermTraverse.cpp by Zhenyao Mo · 11 years ago
  37. d34a0d1 Update to most recent khrplatform.h by Shannon Woods · 11 years ago
  38. a0bd8ef Use ANGLE_TRANSLATOR_STATIC to enforce a static build of the translator in chromium. by Jamie Madill · 11 years ago
  39. 384c0cd Support the Windows 8 SDK version of FXC by default in generate_shaders.bat. by Jamie Madill · 11 years ago
  40. 7692ca4 Remove %(AdditionalDependencies) from gyp linker deps, and add full windows dependency library list. by Jamie Madill · 11 years ago
  41. 5e73312 Update samples solution to use the new translator project and add missing files to the translator project. by Geoff Lang · 11 years ago
  42. 49cbc57 Fix a typo introduced in "GCC Compiler Fixes". by Jamie Madill · 11 years ago
  43. 8935267 Fix some syntax errors in the gyp build configuration, and make some modifications so the tests should work with chromium in component build. by Jamie Madill · 11 years ago
  44. e6dcc98 GCC compilation fixes. by Shannon Woods · 11 years ago
  45. 7bf0217 Eliminate bitfield enum members to avoid GCC compile error. by Nicolas Capens · 11 years ago
  46. 16a3eb3 Fix compiler test initialization issues. by Zhenyao Mo · 11 years ago
  47. 23175c5 Update version. by Zhenyao Mo · 11 years ago
  48. 52cd86b Update ANGLE.sln by Zhenyao Mo · 11 years ago
  49. 3662294 Combine translator_common, translator_hlsl, translator_glsl into one target translator. by Zhenyao Mo · 11 years ago
  50. f84ef70 Restructure the tests gyp so they can be included in chromium by Zhenyao Mo · 11 years ago
  51. 300b1eb . by Scott Graham · 11 years ago
  52. f77f46b Adds InitializeGLPosition to the VS proj files to address build breakage by Shannon Woods · 11 years ago
  53. f382bff Use the same mechanism to process int/float literals by Zhenyao Mo · 11 years ago
  54. 7343887 Remove literal overflow error reporting in compiler. by Zhenyao Mo · 11 years ago
  55. fc75e21 Add an option in ANGLE shader translator to initialize gl_Position to vec4(0.0, 0.0, 0.0, 1.0). by Zhenyao Mo · 11 years ago
  56. 8cdc21c Image11::map now takes a parameter to specify if the mapping is for reading or writing. by Geoff Lang · 11 years ago
  57. 0bd6d11 Expose the packing function so we can check varyings packing per program by Zhenyao Mo · 11 years ago
  58. 521c836 Clamp numeric overflow rather than failing with an error by Zhenyao Mo · 11 years ago
  59. 6440d14 Fix compile errors in the essl to hlsl standalone translator. by Jamie Madill · 11 years ago
  60. 1250549 Fix a regression in VertexBuffer9::spaceRequired. by Jamie Madill · 11 years ago
  61. ff989da Fix using the incorrect vertex count in instancing drawing using the streaming buffer. by Jamie Madill · 11 years ago
  62. 90442f6 Make gl::Buffer::size() a const method. by Jamie Madill · 11 years ago
  63. 4115932 Add static_use to shader variable info query. by Zhenyao Mo · 11 years ago
  64. 827fb6a Build fix: not all types support precisions. by Zhenyao Mo · 11 years ago
  65. 6d3511e update version by Zhenyao Mo · 11 years ago
  66. 9754ff4 Support precision for sampler types. by Zhenyao Mo · 11 years ago
  67. a6829d5 Minor refactoring of TSymbolTable. by Alok Priyadarshi · 11 years ago
  68. a612ed8 InputLayoutCache only hashes input layout keys up to last used element. by Al Patrick · 11 years ago
  69. ba2cfe7 Moved the definition of max-token length from preprocessor to compiler. by Alok Priyadarshi · 11 years ago
  70. 76985f3 Expose varying variables and also precision for all variables. by Zhenyao Mo · 11 years ago
  71. 3cf1f4e add TRACE_EVENT to ANGLE (reland) by Al Patrick · 11 years ago
  72. d031043 Fixed a bug where the frontFace shader constant would not be updated if the drawMode or frontFace changed but not the viewport. by Geoff Lang · 11 years ago
  73. 7ecdd3d Revert "Eliminate bitfield enum members." by Shannon Woods · 11 years ago
  74. b0c3137 Ignore files generated by GYP. by Alok Priyadarshi · 11 years ago
  75. e06002a Fixed error message for exceeding maximum struct nesting. by Alok Priyadarshi · 11 years ago
  76. feaaae2 Revert "Add TRACE_EVENT support to ANGLE" by Shannon Woods · 11 years ago
  77. 686eb7d Print token string into the syntax error message. by Alok Priyadarshi · 11 years ago
  78. 889f9d7 Add TRACE_EVENT support to ANGLE by Shannon Woods · 11 years ago
  79. d206c85 Eliminate bitfield enum members. by Nicolas Capens · 11 years ago
  80. afcb765 Removed checks for DXGI_FORMAT_R32G32B32_FLOAT support since GL_RGB32F is converted to DXGI_FORMAT_R32G32B32A32_FLOAT. by Geoff Lang · 11 years ago
  81. 2a353a7 Split the overflow check into explicit multiplication and addition overflow checks. by Geoff Lang · 11 years ago
  82. 662c3af Change the offset variable to an unsigned int since it cannot be negative and is assigned to streamOffset which is an unsigned int. by Geoff Lang · 11 years ago
  83. 2330705 Releases leaking resource by Shannon Woods · 11 years ago
  84. f55c5a9 Bump version.h. by Al Patrick · 11 years ago
  85. c4b81a9 Presort reverse mapping of ProgramBinary::mSemanticIndex. by Al Patrick · 11 years ago
  86. f3fc657 Updated VertexBuffer's getSpaceRequired and storeVertexAttributes methods to return bools and fixed some validation of parameters to prevent under and overflows. by Geoff Lang · 11 years ago
  87. b93f84a Made multiple calls to ShInitialize not assert. by Alok Priyadarshi · 11 years ago
  88. f1e1c1e Fix additional overflow and underflow issues with triangle fans and line loops. by Geoff Lang · 11 years ago
  89. 688f78a Fixed memory leak associated with TLS. by Alok Priyadarshi · 11 years ago
  90. 07dd3ea Remove use of C++11 feature (auto keyword). by Al Patrick · 11 years ago
  91. c21954a Bump ANGLE version. by Geoff Lang · 11 years ago
  92. 95c37cb Cache the index ranges at the gl::Buffer and rx::IndexBuffer levels so that ranges do not need to be re-calculated for direct buffers. by Geoff Lang · 11 years ago
  93. 07b87fa RenderTarget11::get* calls no longer add references to the D3D resources. by Geoff Lang · 11 years ago
  94. 93a5ce9 Cache applied primitive topology. by Geoff Lang · 11 years ago
  95. a6abd89 Cache applied constant buffers. by Geoff Lang · 11 years ago
  96. b312b1c Cache applied vertex buffers and input layout. by Geoff Lang · 11 years ago
  97. 5b3f921 Uses R32G32B32A32_FLOAT textures to emulate RGB32F by Shannon Woods · 11 years ago
  98. ba69448 Fixes handling in eglMakeCurrent to allow for null displays. by Shannon Woods · 11 years ago
  99. 2ccad06 Replace the logic for doing vector and matrix equivalence tests in the shader with a much simpler formula. by Jamie Madill · 11 years ago
  100. 047373a Bumps ANGLE version by Shannon Woods · 11 years ago