“Guilherme is a very good person to work with, he asks pertinent questions, helps us and shares his knowledge. He is a team player and engages well with the people around him. I deeply appreciate his calm exposure to all kinds of situations. It is always a pleasure to pair program with him when a major problem arises.”
Guilherme da Silva Almeida
Florianópolis, Santa Catarina, Brasil
720 seguidores
+ de 500 conexões
Sobre
Atividades
Experiência e formação acadêmica
Licenças e certificados
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Javascript Masterclass
branas.io
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Design Gráfico
SENAC Informática
Emitido em -
Projetos
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Zopa E-commerce Store
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• MERN stack (MongoDB, Express.js, React, Node.js).
• Advanced Typescript techniques and state management with Redux Sagas.
• Rest API with Typescript, Node.js, Express.js, MongoDB as a database, and AWS S3 to store images.
• CMS admin page to register new products and users using Material UI to show data and the Recharts library to work with charts.
• Stripe API to deal with payments.
• Authentication using JWT (JsonWebToken).
• AWS technologies like Elastic Beanstalk…• MERN stack (MongoDB, Express.js, React, Node.js).
• Advanced Typescript techniques and state management with Redux Sagas.
• Rest API with Typescript, Node.js, Express.js, MongoDB as a database, and AWS S3 to store images.
• CMS admin page to register new products and users using Material UI to show data and the Recharts library to work with charts.
• Stripe API to deal with payments.
• Authentication using JWT (JsonWebToken).
• AWS technologies like Elastic Beanstalk, CloudFront, CodePipeline, AWS S3, and AWS EC2 among others to host and deploy applications.
Source code frontend: https://github.com/guisalmeida/zopa-store
Source code backend: https://github.com/guisalmeida/zopa-store-api
Demo: https://zopa-clothing.netlify.app/ -
"8 Puzzle" a game in Java
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This is a project made for a college assignment on the subject of Object-Oriented Programming. The proposed challenge was to create the 8Puzzle (sliding tile game with eight pieces) in the Java language, applying the object-oriented methodologies to architect the software in an organized and reusable way. Also using technologies and libraries like Junit, JDBC, Postgresql, and Swing. To create tests, serialization of the game state in a database and the graphical interface.
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