**Object** coordinate space is the default space in geometry nodes: [![][1]][1] **UV** is default coordinate space in the shader, but you can pass it to the geometry nodes as input: [![][2]][2] **Generated:** [![][3]][3] [1]: https://i.sstatic.net/8PVsh.png [2]: https://i.sstatic.net/IvQK5.png [3]: https://i.sstatic.net/bIVUy.png