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Duarte RamosDuarte Ramos

I have first started learning Blender in the 2.48 days, mostly as a hobby/side interest, and have been using it on and off since then. I started using it professionally about the time 2.5 came out for sporadic side jobs. As it currently stands it quickly became my main work tool for the past four years, using it daily both as freelancer and at my current day job.

While I know Blender fairly well I don't usually work with animation or characters creation, so certain areas like sculpting, dope sheet, painting among others, are generally out of my deeper knowledge.

Other Other than that I generally take interest in areas I don't necessarily use professionally out of curiosity, and browsing BSE questions and answers has vastly expanded my horizons.

I also follow development closely, so I'm well aware of most planning, known roadmaps and upcoming featuresfeatures; and have occasionally lectured beginner workshops introducing new users to Blender.

Duarte Ramos

I have first started learning Blender in the 2.48 days, mostly as a hobby/side interest, and have been using it on and off since then. I started using it professionally about the time 2.5 came out for sporadic side jobs. As it currently stands it quickly became my main work tool for the past four years both as freelancer and at my current day job.

While I know Blender fairly well I don't usually work with animation or characters creation, so areas like sculpting, dope sheet, painting among others, are generally out of my knowledge.

Other than that I generally take interest in areas I don't necessarily use professionally out of curiosity, and browsing BSE questions and answers has vastly expanded my horizons.

I also follow development closely, so I'm well aware of most planning, known roadmaps and upcoming features.

Duarte Ramos

I have first started learning Blender in the 2.48 days, mostly as a hobby/side interest, and have been using it on and off since then. I started using it professionally about the time 2.5 came out for sporadic side jobs. As it currently stands it quickly became my main work tool for the past four years, using it daily both as freelancer and at my current day job.

While I know Blender fairly well I don't usually work with animation or characters creation, so certain areas like sculpting, dope sheet, painting among others, are generally out of my deeper knowledge. Other than that I generally take interest in areas I don't necessarily use professionally out of curiosity, and browsing BSE questions and answers has vastly expanded my horizons.

I also follow development closely, so I'm well aware of most planning, known roadmaps and upcoming features; and have occasionally lectured beginner workshops introducing new users to Blender.

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Users who provide answers are a invaluable and an essential asset for the network where the needy far outweigh those knowledgeable and willing help. If those answers are of high quality even more so.

The point being that I believe despite the trouble caused, a userusers providing good answers isare probably still worth the minor trouble hethey may stir up.

I generally manage to find time in my day to clear my review queue at least once or twice a day, some timesoften more.

Hard to say in absolute terms, BSE tends to represent a resting time from work for me. While I rarely spend extended periods visiting the site, I do like to make an occasional pause sporadicallybreak, or sporadically give it a peek while waiting for a render.

I have first started learning Blender in the 2.48 days, mostly as a hobby/side interest, and have been using it on and off since then. I started using it professionally about the time 2.5 came out for sporadic side jobs. As it currently stands it quickly became my main work tool for the past four years both as freelancer and at my current day job.

Other than that I generally take interest in areas I don't necessarily use professionally out of curiosity, and browsing BSE questions and answers has vastly expanded my understanding of ithorizons.

I also follow development closely, so I'm well aware of most planning, known roadmaps and upcoming features.

Users who provide answers are a invaluable and essential asset for the network where the needy far outweigh those knowledgeable and willing help. If those answers are of high quality even more so.

The point being that I believe despite the trouble caused, a user providing good answers is probably still worth the minor trouble he may stir up.

I generally manage to find time in my day to clear my review queue at least once or twice a day, some times more.

Hard to say in absolute terms, BSE tends to represent a resting time from work for me. While I rarely spend extended periods visiting the site, I do like to make an occasional pause sporadically, or give it a peek while waiting for a render.

I have first started learning Blender in the 2.48 days, mostly as a hobby/side interest, and have been using it on and off since then. I started using it professionally about the time 2.5 came out for sporadic side jobs. As it currently stands it quickly became my main work tool for the past four years both as freelancer and at my day job.

Other than that I generally take interest in areas I don't necessarily use professionally out of curiosity, and browsing BSE questions and answers has vastly expanded my understanding of it.

I also follow development closely, so I'm well aware of most known roadmaps and upcoming features.

Users who provide answers are invaluable and an essential asset for the network where the needy far outweigh those knowledgeable and willing help. If those answers are of high quality even more so.

The point being that I believe despite the trouble caused, users providing good answers are probably still worth the minor trouble they may stir up.

I generally manage to find time in my day to clear my review queue at least once or twice a day, often more.

Hard to say in absolute terms, BSE tends to represent a resting time from work for me. While I rarely spend extended periods visiting the site, I do like to make an occasional break, or sporadically give it a peek while waiting for a render.

I have first started learning Blender in the 2.48 days, mostly as a hobby/side interest, and have been using it on and off since then. I started using it professionally about the time 2.5 came out for sporadic side jobs. As it currently stands it quickly became my main work tool for the past four years both as freelancer and at my current day job.

Other than that I generally take interest in areas I don't necessarily use professionally out of curiosity, and browsing BSE questions and answers has vastly expanded my horizons.

I also follow development closely, so I'm well aware of most planning, known roadmaps and upcoming features.

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Duarte Ramos

  1. In your opinion, what do moderators do?

A moderator's work is to help run a site smoothly by dealing with any exceptional issues not dealt by the network's "self regulating" system. It should cover general housekeeping like dealing with review queues and guiding new users, but also dealing with misconduct and improper use of the site.

Intervention should be minimal, and ideally invisible to most users, but whenever required further actions should be firm and fair.

  1. How would you deal with a user who produced a steady stream of valuable answers, but tends to generate a large number of arguments/flags from comments?

Users who provide answers are a invaluable and essential asset for the network where the needy far outweigh those knowledgeable and willing help. If those answers are of high quality even more so.

The point being that I believe despite the trouble caused, a user providing good answers is probably still worth the minor trouble he may stir up.

This of course does not mean inciting or rebellious behavior should be condoned. Bringing it up in private would probably be the advised course of action; I'd try to talk him into improve his behavior in a tone that would avoid driving the user away.

If the bad behavior persists; the moment the trouble caused outweighs the benefit of his answers, more severe actions should probably be taken. Discussing it with other moderators about possible course of action would be the next logical step.

  1. How would you handle a situation where another mod closed/deleted/etc a question that you feel shouldn't have been?

I wouldn't generally question another moderator decision, or try to create any disagreement. If I felt very strongly against it I'd probably bring it up in private conversation at the chat and try to find out the reasoning for actions.

If different solution was found, actions would be taken to guarantee a fair outcome to the original posters.

  1. If elected moderator, how much of a priority would you make it to regularly do reviews, to help solve the problem we currently have where there are several dozen posts in the close vote review queue at any given time?

I generally manage to find time in my day to clear my review queue at least once or twice a day, some times more.

Most of my current time in the site is already spent on reviewing anyway, so I plan to at least keep my current rate, whenever time allows.

  1. How much time can you dedicate to moderation tasks?

Hard to say in absolute terms, BSE tends to represent a resting time from work for me. While I rarely spend extended periods visiting the site, I do like to make an occasional pause sporadically, or give it a peek while waiting for a render.

I already spend a considerable time here, and the urge to come back spikes whenever I am away for to long, I don't see that changing any time soon.

  1. Rep, badges, flags, candidate score and the like are all measures of your familiarity with BSE. How familiar do you consider yourself with the SE system?

Definitely not as familiar as the veteran users that have been around for far longer than I have, but familiar enough to know my way around in most day to day tasks.

I plan to keep improving my knowledge for the foreseeable future.

  1. How familiar are you with Blender (2.8 and prior)?

I have first started learning Blender in the 2.48 days, mostly as a hobby/side interest, and have been using it on and off since then. I started using it professionally about the time 2.5 came out for sporadic side jobs. As it currently stands it quickly became my main work tool for the past four years both as freelancer and at my day job.

While I know Blender fairly well I don't usually work with animation or characters creation, so areas like sculpting, dope sheet, painting among others, are generally out of my knowledge.

Other than that I generally take interest in areas I don't necessarily use professionally out of curiosity, and browsing BSE questions and answers has vastly expanded my understanding of it.

I also follow development closely, so I'm well aware of most known roadmaps and upcoming features.

  1. Which Blender Open Movie is/was your favorite, and why?

I really enjoyed Agent 327 and Daily Dweebs, but Cosmos Laundromat remains my favorite so far.

I enjoyed the enigmatic story, the expressive characters and overall graphic quality. On the more technical side, hair simulations and particle system simulations caught my eye for the particularly high quality.