commit | de31e126b92760888d0eeaacf389df03ee7a7852 | [log] [tgz] |
---|---|---|
author | Romain Guy <romainguy@google.com> | Wed Mar 08 10:50:46 2023 -0800 |
committer | Romain Guy <romainguy@google.com> | Thu Mar 09 16:50:49 2023 +0000 |
tree | 1fd7002e47ee41c4b0b9445bdd8465951dec3849 | |
parent | 54cff3a32f9d25d1b1fb815b05863525dd4e3646 [diff] |
Reduce allocations by ~25% when parsing XML VectorDrawables The bulk of this change is to avoid creating new String and FloatArray instances when possible, and to instead pass start/end offset around to reuse the existing data buffers. This change also avoids creating a large array in every call to getFloats() by reusing a single array we grow as necessary. The original code was creating an array with a length equal to the length of the string being parsed. A better heuristic would have been to use at least s.length/2, accounting for the fact that two consecutive floats need at least one character to act as a separator so the worst case becomes 2 characters to encode 1 float. We get rid of the heuristic completely and use a fixed-sized (64) array that grows as needed. This change also simplifies the parsing code by minimizing state. It should overall perform fewer operations. Combining all those changes, parsing paris_30k.xml (17 MiB with >1M points) goes from 1.6s down to 1.3s, and the number of allocations goes from 16M down to 12M. Remaining optimizations: - Replace String.toFloat() with a custom float parser to avoid a substring allocation and to parse faster (we can avoid many edge cases) - Reduce the number of times we parse the input string. Currently we parse it: - Once to find the next command - Once to find the next start of a float - Once to parse the actual float This means we iterate over the input string roughly 3 times. We could instead merge all those steps and parse once - Further reduce complexity/allocations by emitting PathNode instances as we parse instead of going through intermediate steps. It's a little less necessary now that allocations have been greatly reduced but we could this way get rid of the growing float array by just emitting one float at a time in the current node Test: PathParserTest Test: ImageVectorTest Test: VectorTest Change-Id: I12c2654f39cab0e3250b4be41edd99f32cf18d91
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