Reduce allocations by ~25% when parsing XML VectorDrawables

The bulk of this change is to avoid creating new String and FloatArray instances
when possible, and to instead pass start/end offset around to reuse the existing
data buffers.

This change also avoids creating a large array in every call to getFloats() by
reusing a single array we grow as necessary. The original code was creating an
array with a length equal to the length of the string being parsed. A better
heuristic would have been to use at least s.length/2, accounting for the fact
that two consecutive floats need at least one character to act as a separator
so the worst case becomes 2 characters to encode 1 float. We get rid of the
heuristic completely and use a fixed-sized (64) array that grows as needed.

This change also simplifies the parsing code by minimizing state. It should
overall perform fewer operations.

Combining all those changes, parsing paris_30k.xml (17 MiB with >1M points)
goes from 1.6s down to 1.3s, and the number of allocations goes from 16M
down to 12M.

Remaining optimizations:
- Replace String.toFloat() with a custom float parser to avoid a substring
  allocation and to parse faster (we can avoid many edge cases)
- Reduce the number of times we parse the input string. Currently we parse
  it:
  - Once to find the next command
  - Once to find the next start of a float
  - Once to parse the actual float
  This means we iterate over the input string roughly 3 times. We could
  instead merge all those steps and parse once
- Further reduce complexity/allocations by emitting PathNode instances
  as we parse instead of going through intermediate steps. It's a little
  less necessary now that allocations have been greatly reduced but we
  could this way get rid of the growing float array by just emitting
  one float at a time in the current node

Test: PathParserTest
Test: ImageVectorTest
Test: VectorTest

Change-Id: I12c2654f39cab0e3250b4be41edd99f32cf18d91
3 files changed
tree: 1fd7002e47ee41c4b0b9445bdd8465951dec3849
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  101. vectordrawable/
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  114. CONTRIBUTING.md
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  119. OWNERS
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  121. README.md
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  123. studiow
  124. TEXT_OWNERS
README.md

Android Jetpack

Revved up by Gradle Enterprise

Jetpack is a suite of libraries, tools, and guidance to help developers write high-quality apps easier. These components help you follow best practices, free you from writing boilerplate code, and simplify complex tasks, so you can focus on the code you care about.

Jetpack comprises the androidx.* package libraries, unbundled from the platform APIs. This means that it offers backward compatibility and is updated more frequently than the Android platform, making sure you always have access to the latest and greatest versions of the Jetpack components.

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