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jwendl
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I personally do not like CAPTCHA it harms usability and does not solve the security issue of making valid users invalid.

I prefer methods of bot detection that you can do server side. Since you have valid users (thanks to OpenID) you can block those who do not "behave", you just need to identify the patterns of a bot and match it to patterns of a typical user and calculate the difference.

Davies, N., Mehdi, Q., Gough, N. : Creating and Visualising an Intelligent NPC using Game Engines and AI Tools http://www.comp.glam.ac.uk/ASMTA2005/Proc/pdf/game-06.pdf

Golle, P., Ducheneaut, N. : Preventing Bots from Playing Online Games <-- ACM Portal

Ducheneaut, N., Moore, R. : The Social Side of Gaming: A Study of Interaction Patterns in a Massively Multiplayer Online Game

Sure most of these references point to video game bot detection, but that is because that was what the topic of our group's paper titled Robot Wars: An In-Game Exploration of Robot Identification. It was not published or anything, just something for a school project. I can email if you are interested. The fact is though that even if it is based on video game bot detection, you can generalize it to the web because there is a user attached to patterns of usage.

I do agree with MusiGenesis 's method of this approach because it is what I use on my website and it does work decently well. The invisible CAPTCHA process is a decent way of blocking most scripts, but that still does not prevent a script writer from reverse engineering your method and "faking" the values you are looking for in javascript.

I will say the best method is to 1) establish a user so that you can block when they are bad, 2) identify an algorithm that detects typical patterns vs. non-typical patterns of website usage and 3) block that user accordingly.